Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
Figures & tables
Figure 1: Given a reference image and a driving video, Kling-MotionControl generates high-fidelity videos where the reference subject faithfully mimics multi-granular driving motions, encompassing body movements, facial expressions, and hand gestures. Our results demonstrate precise fine-grained control, robustness against rapid and complex dynamics, and natural cross-identity transfer with faithful identity preservation, generalizing seamlessly to diverse characters such as anime, cartoons, and stylized artworks.
Figure 2: Overview of training and inference pipeline of our proposed Kling-MotionControl.
GSB
Overall
Visual Qual.
Dynamic Qual.
ID Preserv.
Motion Acc.
Expression Acc.
Ours vs. Dreamina
3.44
3.33
1.92
1.56
1.05
1.20
Ours vs. Runway Act-Two
16.25
8.00
4.64
2.95
3.32
4.50
Ours vs. Wan-Animate
4.00
6.43
1.77
3.07
1.34
1.16
Table 1: Numerical results of GSB metrics between Kling-MotionControl and competitors across diverse criteria. “Qual.” is short for “Quality”; “Preserv” is short for “Preservation”; “Acc.” is short for “Accuracy”.
Figure 3: Visualization of GSB evaluation results (preference rates in percentages) comparing Kling-MotionControl with Dreamina, Runway Act-Two, and Wan-Animate across various evaluation dimensions. Note that numerical labels are omitted for categories with 0%.
Figure 4: Qualitative comparisons with baseline methods. Kling-MotionControl delivers high-fidelity holistic character animation videos, characterized by exceptional expressiveness and motion accuracy, while maintaining faithful identity and scene consistency. Top: Our method produces more vivid and precise facial expressions and hand gestures. Bottom: Our framework exhibits superior robustness against complex and rapid body motion, yielding higher-fidelity results.
Figure 5: Visualization of generated results across diverse scenarios. We highlight Kling-MotionControl’s capability to generate high-fidelity character animations with accurate motion imitation ranging from complex body dynamics to fine-grained facial and gestural details, while faithfully preserving appearance across various identities and maintaining excellent text controllability. The leftmost column displays reference images, with generated results and driving sequences (insets) in the remaining columns.
Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on explicit motion representations suffer from extraction errors and identity drift; methods based on implicit motion features lose fine-grained dynamics through compression; and in-context learning approaches avoid intermediate representations but incur prohibitive computational costs. Furthermore, all current systems are designed for offline synthesis, unable to meet the real-time requirements of interactive applications such as digital avatars and live-streaming hosts. To address these limitations, we present Wan-Animate-2, an end-to-end character animation framework that directly consumes the driving video within a redesigned Diffusion Transformer. Our architecture achieves superior motion fidelity and identity preservation by eliminating intermediate motion extractors entirely. We further introduce text driven viewpoint control that decouples the output camera perspective from the driving video--a capability rarely supported by prior character animation methods that rely on explicit motion representations. Beyond generation quality, we present Wan-Animate-2-Lite, an efficient variant that reduces inference latency to real-time thresholds through a three-stage training paradigm: teacher forcing pretraining with error buffer mechanism, and Self-Forcing distillation with chunk-wise backpropagation. This enables streaming character animation for interactive applications, opening new deployment scenarios that were previously infeasible. Qualitative evaluations and user studies demonstrate that Wan-Animate-2 achieves high-fidelity animation results across diverse characters and motion patterns. To foster further research and community development, we will release the Wan-Animate-2-Base model weights to the public.
Cross-identity character animation aims to drive a target identity from a reference image to follow the motion of a source character from a driving video. The core challenge lies in the inherent entanglement of two capabilities: cross-identity spatial mapping (aligning position, scale, and skeletal proportions) and motion control (refining joint articulation, volumetric consistency, and view coherence). We introduce Reference-Aware Structural Alignment (RASA), a framework that disentangles spatial mapping from motion control by injecting structured priors into a Diffusion Transformer (DiT). Our approach has two stages. First, a Spatial Prior Calibrator (SPC) fuses reference identity with driving pose to generate a spatially grounded initial noise latent, ensuring correct positioning, scaling, and alignment with the driving skeleton. Second, an Inherent Motional Guider (IMG) encodes shape-agnostic SMPL articulation parameters into a semantic motion vector beyond appearance-biased 2D keypoints. Injected into intermediate DiT layers, this vector complements the base pose condition for anatomically consistent articulation and view-aware volumetric refinement. We curate CIM-Bench, a high-quality benchmark with rigorous curation, for evaluation. Extensive experiments show RASA significantly outperforms state-of-the-art methods in motion fidelity and visual quality. Our work establishes a new paradigm showing disentangled spatial and motional priors are key to robust character animation. Project page: https://hidream.ai.github.io/RASA/
Zhen Xiao, Zhen Shen, Zhaofan Qiu +3
Hefei University of Technology, Hefei, China · HiDream.ai Inc., Hefei, China
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (GPC), which leverage tokenization and next-token modeling to create general-purpose, reusable generative controllers from large-scale motion datasets. Our framework utilizes end-to-end reinforcement learning to jointly optimize a "motion vocabulary", modeled via Finite Scalar Quantization (FSQ), along with a corresponding control policy that can map the discrete codes to physics-based controls. After the "codebook" has been learned, the underlying structure of this large vocabulary is modeled by training a GPT-style autoregressive transformer, leading to a powerful generative controller that generates controls for a physically simulated character by performing next-token prediction. Once the generative controller has been trained, we propose a suite of adaptation techniques for finetuning the controller for new downstream tasks. Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips. The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling. This results in highly robust general purpose controllers for a variety of downstream applications.
Yi Shi, Yifeng Jiang, Chen Tessler +1
Simon Fraser University, Canada and NVIDIA, USA · NVIDIA, USA · Simon Fraser University, Canada and NVIDIA, Canada