Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling
Organizations: Georgia Institute of Technology, Atlanta, GA · Stanford University, Palo Alto, CA
Abstract
Many large-scale platforms and networked control systems have a centralized decision maker interacting with a massive population of agents under strict observability constraints. Motivated by such applications, we study a cooperative Markov game with a global agent and homogeneous local agents in a communication-constrained regime, where the global agent only observes a subset of local agent states per time step. We propose an alternating learning framework , where the global agent performs subsampled mean-field -learning against a fixed local policy, and local agents update by optimizing in an induced MDP. We prove that these approximate best-response dynamics converge to an -approximate Nash Equilibrium, while separating the sample complexities between the joint state and action spaces. Finally, we validate our results in numerical simulations for multi-robot control.
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Appendix
| Notation | Meaning |
|---|---|
| (Manhattan) norm; | |
| norm; | |
| The set of strictly positive integers; | |
| The set of -dimensional reals; | |
| The set , where ; | |
| The set of -sized subsets of ; |
| Hyperparameter | Value |
|---|---|
| Population size ( ) | 1000 |
| Discount Factor ( ) | 0.95 |
| Global agent state space size ( ) | 5 |
| Local agent state space size ( ) | 5 |
| Global agent action space size ( ) | 5 |
| Local agent action space size ( ) | 3 |
| Hyperparameter | Value |
| Population size ( ) | 500 |
| Discount Factor ( ) | 0.95 |
| Global agent action space size ( ) | 5 |
| Local agent action space size ( ) | 3 |
| Steering gain ( ) | |
| State clipping range |
Reinforcement Learning
Reinforcement learning studies how agents learn sequential decisions from rewards and interaction, balancing exploration, performance, safety, and adaptation.
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