Offline Reinforcement Learning (RL) is a promising approach for next-generation wireless networks, where online exploration is unsafe and large amounts of operational data can be reused across the model lifecycle. However, the behavior of offline RL algorithms under genuinely stochastic dynamics -- inherent to wireless systems due to fading, noise, and traffic mobility -- remains insufficiently understood. We address this gap by evaluating Bellman-based (Conservative Q-Learning), sequence-based (Decision Transformers), and hybrid (Critic-Guided Decision Transformers) offline RL methods in an open-access stochastic telecom environment (mobile-env). Our results show that Conservative Q-Learning consistently produces more robust policies across different sources of stochasticity, making it a reliable default choice in lifecycle-driven AI management frameworks. Sequence-based methods remain competitive and can outperform Bellman-based approaches when sufficient high-return trajectories are available. These findings provide practical guidance for offline RL algorithm selection in AI-driven network control pipelines, such as O-RAN and future 6G functions, where robustness and data availability are key operational constraints.
Figures & tables
Figure 1
Fig. 3: Return distributions of the training trajectories for mobile-env under different mobility stochasticity settings.
Model
Limited Stochasticity
High Stochasticity
Δ (High–Limited)
DT
95.1 (9.71)
81.5 (51.6)
−13.6
CGDT
95.6 (9.75)
83.0 (51.2)
−12.6
CQL
94.6 (13.1)
84.8 (46.9)
−9.8
TABLE I: Rescaled mean return (standard deviation in parentheses) under limited and high mobility stochasticity in mobile-env .
Setting
Model
Mean Return (Std)
Δ vs. Full
Full dataset
DT
81.5 (51.6)
-
CGDT
83.0 (51.2)
-
CQL
84.8 (46.9)
-
-50% medium/expert
DT
73.2 (53.3)
−8.3
CGDT
78.1 (55.6)
−4.9
CQL
81.0 (51.2)
−3.8
TABLE II: Ablation study under the high mobility stochasticity.
Setting
Model
Mean Return (Std)
Δ vs. no fading
DT
47.71 (65.57)
-33.8
Rayleigh
CGDT
80.38 (62.14)
-2.62
CQL
93.97 (64.35)
+9.17
TABLE III: Performance under high mobility with Rayleigh fading.
Model
No Stochasticity
High Stochasticity
Δ (High–No)
DT
90.4 (16.2)
83.5 (25.5)
−6.9
CGDT
91.7 (14.5)
91.6 (19.6)
−0.1
CQL
101.2 (14.2)
96.9 (17.9)
−4.3
TABLE IV: LunarLander : Rescaled mean return and (standard deviation).
Rayleigh
Rician K=3
Rician K=10
No fading
Expert Mean
49.01
57.79
62.64
67.74
TABLE V: Expert dataset under different fading conditions.
Setting
Model
Mean Return (Std)
Δ vs. no fading
DT
47.71 (65.57)
-33.8
Rayleigh
CGDT
80.38 (62.14)
-2.62
CQL
93.97 (64.35)
+9.17
DT
84.18 (56.06)
+2.68
Rician K=3
CGDT
82.35 (55.88)
-0.65
CQL
89.29 (55.29)
+4.49
TABLE VI: mobile-env : Performance under the high mobility stochasticity setting with different fading models.
TABLE VII: Summary of hyperparameters across all mobile-env scenarios.
Fig. 4: Target return plots for mobile-env in the limited mobility stochasticity setting with the medium/expert dataset.
Fig. 5: Target return plots for mobile-env in the high mobility stochasticity setting with the medium/expert dataset.
Fig. 6: Target return plots of QDT for mobile-env in limited and high mobility stochasticity setting with medium/expert dataset.
Model
No Stochasticity
High Stochasticity
DT
90.4 (16.2)
83.5 (25.5)
CGDT
91.7 (14.5)
91.6 (19.6)
CQL
101.2 (14.2)
96.9 (17.9)
QDT
80.0 (26.2)
80.0 (23.5)
TABLE VIII: lunar-lander : Comparison of QDT mean return and (standard deviation) under deterministic and stochastic environments, against other Offline RL algorithms.
Model
Limited Stochasticity
High Stochasticity
DT
95.1 (9.71)
81.5 (51.6)
CGDT
95.6 (9.75)
83.0 (51.2)
CQL
94.6 (13.1)
84.8 (46.9)
QDT
95.8 (9.88)
78.3 (49.9)
TABLE IX: mobile-env : Comparison of QDT mean return and (standard deviation) under limited and high mobility stochasticity against other Offline RL algorithms.
This paper develops a hybrid offline-online multi-agent reinforcement learning framework based on decision transformers. The policy is first pretrained offline via supervised sequence modeling of trajectories generated by existing policies, providing a safe and sample-efficient initialization. It is then fine-tuned online using a hybrid objective that incorporates critic-guided gradients, enabling performance improvements beyond the offline policy. To facilitate stable offline-to-online transfer and effective multi-agent coordination, the framework incorporates return-weighted sampling, a critic conditioned on neighbors' actions, and neighborhood-correlated exploration. The approach is fully distributed: both training and execution rely only on local observations and limited information exchange among neighboring agents. Evaluations with dynamic traffic arrivals in two settings: (i) joint scheduling and power allocation and (ii) coordinated beamforming, show that the proposed method achieves quality-of-service (QoS) performance comparable to centralized methods. Moreover, when pretrained on lower-quality datasets, online fine-tuning is also observed to surpass the initial offline policy. These results demonstrate a promising learning-based alternative for wireless resource management.
Yiming Zhang, Kun Yang, Cong Shen +1
Department of Electrical and Computer Engineering, Northwestern University, Evanston, IL 60208 USA · Department of Electrical and Computer Engineering, University of Virginia, Charlottesville, VA 22904 USA
Network decision-making tasks, including adaptive bitrate streaming, load balancing, and congestion control, require policies to process heterogeneous states and actions while balancing near- and long-term consequences. Existing solutions generalize poorly across network tasks, require substantial task-specific redesign, and lack reliable evaluation of long- horizon action consequences. Methods that learn through online interaction additionally face unstable optimization. We present NetRL, a two-stage LLM-based reinforcement learning framework that combines supervised fine-tuning on demonstration trajectories with online policy optimization. A universal mixed-embedding interface combines textual task descriptions with precise numerical states, while a network action head produces valid decisions. At its core, NetGRPO evaluates candidate actions over multiple future trajectories, directs deeper search toward uncertain alternatives through confidence-aware budgeting, and performs group-relative, clipped, and KL-regularized updates. NetRL achieves 23.6% higher QoE than NetLLM, 12.2% lower job completion time than Genet, and 24.1% higher network utility than Orca, yielding state-of-the-art performance among the evaluated methods. Confidence-aware budgeting reduces end-to-end training time by 27.1% without reducing validation QoE. NetRL also converges stably and generalizes to unseen network traces without retraining. Code and model weights are available at the repository linked in this paper.
Offline reinforcement learning (RL) has received increasing attention for learning policies from previously collected data without interaction with the real environment, which is particularly important in high-stakes applications. While a growing body of work has developed offline RL algorithms, these methods often rely on restrictive assumptions about data coverage and suffer from distribution shift. In this paper, we propose a residuals-based offline RL framework for general state and action spaces. Specifically, we define a residuals-based Bellman optimality operator that explicitly incorporates estimation error in learning transition dynamics into policy optimization by leveraging empirical residuals. We show that this Bellman operator is a contraction mapping and identify conditions under which its fixed point is asymptotically optimal and possesses finite-sample guarantees. We further develop a residuals-based offline deep Q-learning (DQN) algorithm. Using a stochastic CartPole environment, we demonstrate the effectiveness of our residuals-based offline DQN algorithm.
Qing Zhu, Xian Yu
Department of Integrated Systems Engineering, The Ohio State University, Columbus, OH, USA