We present NOVA3R, an effective approach for non-pixel-aligned 3D reconstruction from a set of unposed images in a feed-forward manner. Unlike pixel-aligned methods that tie geometry to per-ray predictions, our formulation learns a global, view-agnostic scene representation that decouples reconstruction from pixel alignment. This addresses two key limitations in pixel-aligned 3D: (1) it recovers both visible and invisible points with a complete scene representation, and (2) it produces physically plausible geometry with fewer duplicated structures in overlapping regions. To achieve this, we introduce a scene-token mechanism that aggregates information across unposed images and a diffusion-based 3D decoder that reconstructs complete, non-pixel-aligned point clouds. Extensive experiments on both scene-level and object-level datasets demonstrate that NOVA3R outperforms state-of-the-art methods in terms of reconstruction accuracy and completeness.
Figures & tables
Figure 1: NOVA3R enables non–pixel-aligned reconstruction by learning a global scene representation from unposed images. Compared to pixel-aligned methods, NOVA3R recovers both visible and occluded regions and produces more physically plausible geometry with fewer duplicated structures.
Figure 2: Comparison of different reconstruction paradigms. Our non-pixel-aligned approach combines feed-forward efficiency with a global, view-agnostic scene representation, removing the reliance on pixel-level supervision. NOVA3R provides a unified solution for various reconstruction tasks, achieving multi-view consistency and geometrically faithful results.
Figure 3: Overview of NOVA3R. Stage 1: a 3D point autoencoder encodes complete point clouds into latent scene tokens and decodes them with a flow-matching (FM) decoder. Stage 2: an image encoder with learnable scene tokens integrates multi-view information into a unified scene latent space, supervised by the FM loss with the Stage-1 decoder frozen. During inference , only the second stage pipeline is used to produce a complete, non–pixel-aligned point cloud.
Figure 4: Visible point clouds vs. complete point clouds. Our NOVA3R aims to recover the complete geometry within the input view’s frustum.
Figure 5: Different Decoder Architectures. The independent decoder uses cross-attention only, while the joint decoder implements an efficient self-attention, which yields more precise structures.
Table 1: Quantitative results for scene completion on SCRREAM ( Jung et al., 2024 ) . The one-side Chamfer Distance (GT → Prediction) results are shown in ( ). K is the number of input views. ∗ denotes methods that are not trained on scene-level data. Our method shows better completion results compared to other competitive baselines. Note that, since NOVA3R is a non-pixel-aligned 3D reconstruction model, it does not explicitly distinguish the visible and occluded points.
Figure 6: Qualitative results for scene completion on SCRREAM ( Jung et al., 2024 ) . Our method produces more complete point clouds with clearer and less distorted geometry than other baselines.
Method
Complete (K=1)
Complete (K=2)
Complete (K=4)
Hole Ratio ↓
Density Var. ↓
Hole Ratio ↓
Density Var. ↓
Hole Ratio ↓
Density Var. ↓
DUST3R
0.317
7.758
0.237
6.553
0.257
4.801
CUT3R
0.363
8.402
0.237
6.554
0.326
4.658
VGGT
0.307
7.105
0.238
6.546
0.261
5.217
Ours
0.088
5.127
0.121
2.188
0.134
1.881
Table 2: Quantitative results for hole area ratio and point cloud density variance on SCRREAM ( Jung et al., 2024 ) . Our method significantly outperforms pixel-aligned baselines, achieving both lower hole ratios and lower density variance.
Figure 7: Qualitative results for density evaluation on NRGBD ( K=4 ) ( Azinović et al., 2022 ) . Yellow regions denote higher density, and purple regions denote lower density. Despite being trained with only two views, NOVA3R generalizes well to multiple views ( K=4 ).
Method
# Tokens
Acc ↓
Comp ↓
NC ↑
Mean
Med.
Mean
Med.
Mean
Med.
DUSt3R
2048
0.054
0.023
0.075
0.034
0.772
0.901
Spann3R
784
0.044
0.022
0.046
0.025
0.792
0.922
CUT3R
768
0.043
0.023
0.054
0.028
0.760
0.884
VGGT
2738
0.042
0.020
0.045
0.025
0.813
0.923
Ours
768
0.041
0.021
0.033
0.019
0.794
0.917
Table 3: Quantitative results on visible reconstruction on 7-Scenes ( K =2) ( Shotton et al., 2013 ) . Our NOVA3R model can be trained on RGB-D data and achieves competitive results compared to multi-view reconstruction methods. Note that, we use fewer tokens to represent a 3D scene.
Table 4: Quantitative results for object completion on GSO ( Downs et al., 2022 ) . NOVA3R provides a unified solution for both scene and object completion from unposed images.
Figure 8: Qualitative results for object completion on GSO ( Downs et al., 2022 ) . Our method provides more precise geometry and better 3D consistency with multi-view inputs.
Table 6: Ablations on different training loss functions. All models are evaluated on the SCRREAM complete ( K=1 ) setting. We report CD ↓ , [email protected]↑ , [email protected]↑ and [email protected]↑ and inference time ↓ for the decoder.
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 9: Visualization of point cloud generation at different resolutions. Our non–pixel-aligned formulation allows inference at arbitrary resolutions.
Figure 10: Qualitative results for scene completion on SCRREAM Jung et al. (2024) . Our method shows better scene completion results compared to other baselines.
Figure 11: Qualitative results for density evaluation on NRGBD ( K=4 ) ( Azinović et al., 2022 ) . Yellow regions denote higher density, and purple regions denote lower density. Our method provides more evenly-distributed point cloud (colored by density).
Figure 12: Extending 3D object generation model to real-world scene reconstruction. The pretrained TRELLIS model struggles to generate geometrically faithful reconstructions for real-world scenes. In contrast, NOVA3R can provide active voxel priors for the TRELLIS stage-1 generation process, enabling its extension to real-world scene synthesis.
Figure 13: Qualitative results for outdoor scenes reconstruction on Virtual KITTI 2. Our method is also applicable to outdoor scene reconstruction (colored by Y axis).