cs.CLMar 5, 2026

DEBISS: a Corpus of Individual, Semi-structured and Spoken Debates

Authors: Klaywert Danillo Ferreira de Souza, David Eduardo Pereira, Cláudio E. C. Campelo, Larissa Lucena Vasconcelos

Organizations: Federal University of Campina Grande (UFCG) - System and Computing Campina Grande, Brazil

Abstract

The process of debating is essential in our daily lives, whether in studying, work activities, simple everyday discussions, political debates on TV, or online discussions on social networks. The range of uses for debates is broad. Due to the diverse applications, structures, and formats of debates, developing corpora that account for these variations can be challenging, and the scarcity of debate corpora in the state of the art is notable. For this reason, the current research proposes the DEBISS corpus: a collection of spoken and individual debates with semi-structured features. With a broad range of NLP task annotations, such as speech-to-text, speaker diarization, argument mining, and debater quality assessment.

Figures & tables

Explore similar work

Sep 18, 2026

Chinese Competitive Debating Dataset and Benchmark

Debate adjudication requires tracking how arguments develop through interaction, yet existing datasets rarely combine fine-grained debate transcripts with professional judgments collected during real competitions under a shared rubric. We introduce a dataset and benchmark for evaluating large language models' understanding of competitive Chinese-language debate at the match, stage, and speaker levels. We organized 182 matches and recruited 120 professional judges, with each match independently adjudicated by three judges using a predefined rubric. After excluding matches with incomplete records, the dataset contains 148 matches, 2,698 stages, and 20,542 exchange units, with manually verified transcripts and segmentation. It preserves original stage scores, match votes, best-debater ballots, and adjudication rationales. We define three tasks: winner-tendency prediction, stage-score prediction, and best-debater prediction. Zero-shot evaluation of multiple large language models yields a highest winner-prediction accuracy of 66.2%, a highest Pearson correlation of 0.250 between model stage scores and mean human ratings, and a highest best-debater prediction accuracy of 56.8%. The dataset and benchmark provide a testbed for studying large language models' understanding of interactive argumentation and their agreement with professional judges.
Sep 30, 2026

TTLab at Daleel 2026: STAR-Ar, Sequence Tagging for Argument Recognition in Arabic

Argument Mining (AM) is a critical NLP task that remains significantly under-resourced in Arabic. This paper presents \testttSTAR−Ar\testtt{STAR-Ar}, a BERT-BiLSTM-CRF architecture for argument discourse detection and classification, as our system for Daleel 2026, the inaugural Arabic argument mining shared task. The task requires the identification and classification of argumentative discourse units (ADUs) in debate and editorial texts.We jointly model these two objectives as a token-level sequence labeling task using a BERT-BiLSTM-CRF architecture that combines contextual transformer embeddings with structural transition constraints to support accurate span detection. \testttSTAR−Ar\testtt{STAR-Ar} achieves an F1-score of 72.69 on validation and 73.7 on test data. Our domain-specific analysis shows that models trained exclusively on editorials underperform those trained on debates, a disparity we primarily attribute to the smaller size of the editorial dataset. The code for \testttSTAR−Ar\testtt{STAR-Ar} is available at [\faGithub TTLabatDaleel2026](https://github.com/ENTAILab/daleel2026Arabic−Argumentative−Discourse−Mining){[\faGithub~TTLab at Daleel 2026](https://github.com/ENTAILab/daleel_2026_Arabic-Argumentative-Discourse-Mining)}
Aug 17, 2026

PolyDebate: A Game-Orchestrated Multimodal System for Debate Skills Practice and Evaluation

Debate is a structured form of persuasive communication that trains argument construction, rebuttal, oral delivery, and audience awareness. These skills are valued in education, language learning, and professional communication. Recent AI debate systems and LLM-based judges have advanced argument generation and debate evaluation, but most remain text-centered and rarely support learners through a complete multimodal practice experience. We introduce PolyDebate, a game-orchestrated multimodal system for English debate practice and evaluation. PolyDebate guides learners through staged one-on-one (1v1) debates with an AI opponent, while skill cards, props, and coins make persuasive strategies explicit and turn practice into a game-like interaction. During each session, the system captures learner speech and visual delivery evidence, generates context-aware opponent responses, and produces rubric-informed stage-level and overall feedback. PolyDebate is available as both an immersive Unity 3D game version and a web platform version that share the same workflow and evaluation services. Four studies covering AI opponent quality, evaluation coverage, AI judge feedback, and user perception show that PolyDebate brings debate interaction, gamified scaffolding, multimodal assessment, and structured feedback together in a practical workflow for debate skills practice. The demonstration video is available at https://youtu.be/mHwBG1_8Ebk.