Abstract
This essay is about a neural implementation of the fuzzy cognitive map, the FHM, and corresponding evaluations. Firstly, a neural net has been designed to behave the same way that an FCM does; as inputs it accepts many fuzzy cognitive maps and propagates them in order to learn causality patterns. Moreover, the network uses langevin differential Dynamics, which avoid overfit, to inverse solve the output node values according to some policy. Nevertheless, having obtained an inverse solution provides the user a modification criterion. Having the modification criterion suggests that information is now according to discretion as a different service or product is a better fit. Lastly, evaluation has been done on several data sets in order to examine the networks performance.
Jul 6, 2026
This article is about the development of a fuzzy cognitive map using a local large language model. In the light of recent advances it is evident that large language models, and even local large language models are capable of extracting quantities from textual data. In other words, a local LLM like Qwen2.5-32B, or probably larger, can accept entities as prompt input and determine relevant quantitative data as the model output. In turn, this output can be utilized for the construction of a data driven fuzzy cognitive map. Hence, this implementation is achieved and then the model is thoroughly tested; Qwen2.5-32B is used and the data is extracted from hotel reviews from TripAdvisor. Furthermore, the extracted documents pass through the model unfiltered and then a fuzzy cognitive map is trained and evaluated. A case is made about Greek reviews where a star topology FCM is formed that indicates the preferences of the reviewers. Finally, external validation is performed to establish whether the fuzzy cognitive map can correlate the star rating of the review -an outcome outside the model's inference scope -with its predicted satisfaction.
Alexis Kafantaris
May 18, 2026
We automatically generate feedback causal fuzzy cognitive maps (FCMs) from text by teaching large-language-model agents to break the text into overlapping chunks of text. Convex mixing of these chunk FCMs gives a representative cyclic FCM knowledge graph. The text chunks can have different levels of overlap. The chunk FCMs still mix to form a new FCM causal knowledge graph. The mixing technique scales because it uses light computation with sparse causal chunk matrices. The mixing structure allows an operator-level type of Bayesian inference that produces "de-chunked" or posterior-like FCMs from the mixed FCM. These de-chunked FCMs are useful in their own right and allow further iterations of Bayesian updating. We demonstrate these mixing techniques on the essay text of Allison's "Thucydides Trap" model of conflict between a dominant power such as the United States and a rising power such as China. The FCM dynamical systems predict outcomes as they equilibrate to fixed-point or limit-cycle attractors. Seven out of 8 FCM knowledge graphs predicted a type of war when we stimulated them by turning on and keeping on the concept node that stands for the rising power's ambition and entitlement. Gemini 3.1 LLMs served as the chunking AI agents.
Akash Kumar Panda, Olaoluwa Adigun, Bart Kosko
University of Southern California, Los Angeles, CA 90007, USA · Florida International University, Miami, FL 33199, USA
Sep 14, 2026
We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of
dynamical meta-rules of the form ``If
A then
B" define the causal scenes of the virtual-world video. The if-part causal pattern
A perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part
B is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.
Akash Kumar Panda, Olaoluwa Adigun, Bart Kosko
Department of Electrical and Computer Engineering, University of Southern California, Los Angeles, CA, USA · School of Computing and Information Sciences, Florida International University Miami, FL 33199, USA