cs.CVMar 9, 2026

TrianguLang: Geometry-Aware Semantic Consensus for Pose-Free 3D Localization

Authors: Bryce Grant, Aryeh Rothenberg, Atri Banerjee, Peng Wang

Organizations: Case Western Reserve University, Cleveland, OH, USA

Abstract

Localizing objects and parts from natural language in 3D space is essential for robotics, AR, and embodied AI, yet existing methods face a trade-off between the accuracy and geometric consistency of per-scene optimization and the efficiency of feed-forward inference. We present TrianguLang, a feed-forward framework for 3D localization that requires no camera calibration at inference. Unlike prior methods that treat views independently, we introduce Geometry-Aware Semantic Attention (GASA), which utilizes predicted geometry to gate cross-view feature correspondence, suppressing semantically-plausible but geometrically-inconsistent matches without requiring ground-truth poses. Validated on five benchmarks including ScanNet++ and uCO3D, TrianguLang achieves state-of-the-art feed-forward text-guided segmentation and localization, reducing user effort from O(N)O(N) clicks to a single text query. The model processes each frame at 1008x1008 resolution in ∼\sim57ms (∼\sim18 FPS) without optimization, enabling practical deployment for interactive robotics and AR applications. Code and checkpoints are available at https://cwru-aism.github.io/triangulang/.

Figures & tables

Appendix figures & tables13 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Mar 18, 2026

Loc3R-VLM: Language-based Localization and 3D Reasoning with Vision-Language Models

Multimodal Large Language Models (MLLMs) have made impressive progress in connecting vision and language, but they still struggle with spatial understanding and viewpoint-aware reasoning. Recent efforts aim to augment the input representations with geometric cues rather than explicitly teaching models to reason in 3D space. We introduce Loc3R-VLM, a framework that equips 2D Vision-Language Models with advanced 3D understanding capabilities from monocular video input. Inspired by human spatial cognition, Loc3R-VLM relies on two joint objectives: global layout reconstruction to build a holistic representation of the scene structure, and explicit situation modeling to anchor egocentric perspective. These objectives provide direct spatial supervision that grounds both perception and language in a 3D context. To ensure geometric consistency and metric-scale alignment, we leverage lightweight camera pose priors extracted from a pre-trained 3D foundation model. Loc3R-VLM achieves state-of-the-art performance in language-based localization and outperforms existing 2D- and video-based approaches on situated and general 3D question-answering benchmarks, demonstrating that our spatial supervision framework enables strong 3D understanding. Project page: https://kevinqu7.github.io/loc3r-vlm
May 19, 2026

Towards Camera-Robust 3D Localization: Equation-Anchored Tool-Use for MLLMs

3D localization in Multimodal Large Language Models (MLLMs), including 3D object detection and 3D visual grounding, is fundamentally limited by camera intrinsic ambiguity: the same image admits different 3D scenes under different cameras. Existing MLLMs either ignore camera parameters and overfit to a canonical training intrinsic, or retrieve depth and 3D cues from external tools but treat the returned values as reference cues (numerical hints that the model is free to interpret implicitly), both preventing camera information from being deterministically propagated into the prediction. We propose an equation-anchored tool-use framework that re-purposes spatial tools as formula variables. The proposed framework proactively retrieves camera intrinsics and samples multi-point metric depths, writes the pinhole back-projection equation X^=(uc−cx)Zˉ/fx\hat{X} = (u_c - c_x)\bar{Z}/f_x explicitly in Chain-of-Thought (CoT), and substitutes tool outputs into the formula before regressing the final 9-DoF bounding box. On both 3D object detection and 3D visual grounding tasks under rescaled camera intrinsics from 0.5×0.5\times to 1.5×1.5\times, our method outperforms RGB-only and tool-augmented baselines, with significant gains where the camera deviates most from the training scale. Code and data will be released.
Mar 9, 2026

L3L^3:Scene-agnostic Visual Localization in the Wild

Standard visual localization methods typically require offline pre-processing of scenes to obtain 3D structural information for better performance. This inevitably introduces additional computational and time costs, as well as the overhead of storing scene representations. Can we visually localize in a wild scene without any off-line preprocessing step? In this paper, we leverage the online inference capabilities of feed-forward 3D reconstruction networks to propose a novel map-free visual localization framework L3L^3. Specifically, by performing direct online 3D reconstruction on RGB images, followed by two-stage metric scale recovery and pose refinement based on 2D-3D correspondences, L3L^3 achieves high accuracy without the need to pre-build or store any offline scene representations. Extensive experiments demonstrate L3L^3 not only that the performance is comparable to state-of-the-art solutions on various benchmarks, but also that it exhibits significantly superior robustness in sparse scenes (fewer reference images per scene).