Real-Time Human Frontal View Synthesis from a Single Image
Organizations: HKUST, Hong Kong SAR, China
Abstract
Photorealistic human novel view synthesis from a single image is crucial for democratizing immersive 3D telepresence, eliminating the need for complex multi-camera setups. However, current rendering-centric methods prioritize visual fidelity over explicit geometric understanding and struggle with intricate regions like faces and hands, leading to temporal instability. Meanwhile, human-centric frameworks suffer from memory bottlenecks since they typically rely on an auxiliary model to provide informative structural priors for geometric modeling, which limits real-time performance. To address these challenges, we propose PrismMirror, a geometry-guided framework for instant frontal view synthesis from a single image. By avoiding external geometric modeling and focusing on frontal view synthesis, our model optimizes visual integrity for telepresence. Specifically, PrismMirror introduces a novel cascade learning strategy that enables coarse-to-fine geometric feature learning. It first directly learns coarse geometric features, such as SMPL-X meshes and point clouds, and then refines textures through rendering supervision. To achieve real-time efficiency, we distill this unified framework into a lightweight linear attention model. Notably, PrismMirror is the first monocular human frontal view synthesis model that achieves real-time inference at 24 FPS, significantly outperforming previous methods in both visual authenticity and structural accuracy.
Figures & tables
| res=512 | THuman2.1 | THumanSit | 2K2K | FPS | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS | ||
| LHM [ 36 ] | 24.75 | 0.9357 | 0.0623 | 22.80 | 0.9081 | 0.0913 | 21.06 | 0.8767 | 0.0943 | 0.66 |
| AnySplat [ 14 ] | 15.44 | 0.7365 | 0.2704 | 12.98 | 0.6141 | 0.3605 | 14.50 | 0.6847 | 0.2860 | 4.66 |
| WorldMirror [ 27 ] | 23.92 | 0.3289 | 0.0853 | 19.76 | 0.3008 | 0.1549 | 20.81 | 0.3182 | 0.0986 | 6.18 |
| LVSM [ 15 ] | 26.46 | 0.9452 | 0.0603 | 22.68 | 0.8851 | 0.1208 | 21.78 | 0.8897 | 0.0922 | 3.10 |
| HumanRAM [ 59 ] | 27.96 | 0.9551 | 0.0371 | 23.49 | 0.9010 | 0.0814 | 26.81 | 0.9369 | 0.0343 | 4.84 |
| res=512 | ActorsHQ | ||
|---|---|---|---|
| PSNR | SSIM | LPIPS | |
| WorldMirror [ 27 ] | 21.91 | 0.3944 | 0.0980 |
| HumanRAM [ 59 ] | 27.52 | 0.9466 | 0.0380 |
| Ours | 29.62 | 0.9570 | 0.0307 |
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.