cs.CVMar 19, 2026

Do Vision Language Models Understand Human Engagement in Games?

Authors: Ziyi Wang, Qizan Guo, Rishitosh Singh, Xiyang Hu

Organizations: Arizona State University

Abstract

Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone. Using the GameVibe Few-Shot dataset across nine first-person shooter games, we evaluate three VLMs under six prompting strategies, including zero-shot prediction, theory-guided prompts grounded in Flow, GameFlow, Self-Determination Theory, and MDA, and retrieval-augmented prompting. We consider both pointwise engagement prediction and pairwise prediction of engagement change between consecutive windows. Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines. Memory- or retrieval-augmented prompting improves pointwise prediction in some settings, whereas pairwise prediction remains consistently difficult across strategies. Theory-guided prompting alone does not reliably help and can instead reinforce surface-level shortcuts. These findings suggest a perception--understanding gap in current VLMs: although they can recognize visible gameplay cues, they still struggle to robustly infer human engagement across games.

Figures & tables

Appendix figures & tables13 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 6, 2026cs.AI

VLMs for Videogame Data Annotation

Vision Language Models (VLMs) and Artificial Intelligence (AI) agents have revolutionized how engineers approach complex problems in real-world applications. Their adoption in video games is on the other hand limited by the extreme variability of the synthetic scenarios and their poor compliance with real-world physics. Here we investigate the use of VLMs for annotating video game frame sequences with reward signals, a task with several potential applications including, among others, conditioned training and offline reinforcement learning. We show that VLMs often struggle to answer basic questions on racing video games (although we observed a similar behavior on other game genres) and discuss countermeasures such as VLM output mixing and prompt optimization. We also show how input sequence length, resolution, and question batching affect the annotation quality and its token consumption.
Jun 20, 2026cs.CV

Zero-Shot Vision-Language Models for Classroom Engagement Recognition: A Benchmark Study of Prompt Sensitivity and Cross-Dataset Generalization

Automated classroom engagement recognition holds substantial promise for scalable learning analytics, yet the suitability of modern Vision-Language Models (VLMs) for this task under zero-shot conditions remains largely unexplored. We present a systematic benchmark that evaluates five widely-used VLMs: CLIP, BLIP-VQA, GPT-4o, LLaVA-1.5-7B, and Qwen2.5VL-7B-Instruct across two complementary educational datasets: DAiSEE, an individual-student video dataset (300 sampled test clips), and the Student Classroom Behaviour dataset (SCB, 1,168 scene-level images). Each model is probed with three prompt variants spanning minimal, rubric-anchored, and chain-of-thought designs. Our experiments reveal three primary failure modes of zero-shot VLMs for engagement recognition: (1) near-random performance on individual students, with Cohen's kappa never exceeding 0.10 on DAiSEE; (2) severe class collapse, where models assign 85-100% of predictions to a single engagement level regardless of visual content; and (3) extreme prompt sensitivity, with accuracy swings of up to 32 percentage points on identical images depending solely on prompt phrasing. Remarkably, scene-level classification on SCB is substantially more tractable: CLIP and GPT-4o achieve kappa approximately 0.60 when prompted with behaviorally-grounded rubrics. We also document a practical barrier for deployment: GPT-4o's safety filters reject 98% of chain-of-thought requests involving individual student faces. Our findings provide a calibrated baseline and surface critical design considerations for the use of VLMs in educational observation systems.
May 19, 2026cs.CV

Eyes on VLM: Benchmarking Gaze Following and Social Gaze Prediction in Vision Language Models

Vision-language models (VLMs) have rapidly evolved into general-purpose multimodal reasoners with strong zero-shot generalization. In this context, VLMs could greatly benefit the analysis of human gaze and attention, a central task in human behavior understanding that requires reasoning about the physical scene as well as the activity, interactions, and social context. However, the extent to which VLMs can reliably understand human gaze and related attentional behaviors remains largely unexplored. In this work, we present EyeVLM, a systematic evaluation framework for gaze understanding in VLMs across two complementary dimensions: tasks and models. To assess gaze understanding capabilities, we focus on two core tasks. The first, gaze following, i.e., predicting the 2D location where a person is looking, has a geometric and visual processing focus, requiring a precise understanding of the human face, attention direction, 3D scene structure, and spatial grounding of attended targets. The second, social gaze prediction, requires social and relational reasoning over multi-person interactions (e.g., mutual gaze and shared attention), and may benefit more from the LLM semantic reasoning capabilities within VLMs. Regarding models, EyeVLM evaluates these tasks in two ways: a zero-shot setting with a diverse set of state-of-the-art open- and closed-source VLMs, exploring different prompting strategies; and a fine-tuning approach based on task-specific QA pairs, studying the impact of model scale and data scale. As benchmarks, we rely on existing gaze understanding datasets and perform a systematic comparison with state-of-the-art purely visual models. Overall, our results show that current VLMs lack precise gaze understanding capabilities. While standard training helps reduce the gap with visual models, significant improvements are still needed.