While Large Language Models (LLMs) have advanced complex reasoning, prominent methods like the Tree of Thoughts (ToT) framework face a critical trade-off between exploration depth and computational efficiency. Existing ToT implementations often rely on heavyweight LLM-based self-evaluation or rigid heuristics for branch pruning, making them prohibitively expensive and inflexible for broad application. To address this, we introduce DST, an adaptable, plug-and-play predictor that serves as a lightweight, supervised heuristic to guide the ToT search process. Our predictor enables dynamic, context-aware pruning, allowing the search to proceed with near-greedy efficiency on simpler reasoning steps while adaptively expanding the search beam only when encountering uncertainty or task complexity. We evaluate our approach on a diverse suite of benchmarks spanning mathematical reasoning, general reasoning, and complex logical reasoning. Experimental results demonstrate that our method achieves accuracy competitive with or superior to strong baselines, including standard ToT, while reducing computational overhead by 26-75%. Our work effectively resolves the accuracy-efficiency trade-off in tree-based reasoning, transforming ToT from a resource-intensive technique into a scalable and practical paradigm for complex problem-solving in LLMs.
Figures & tables
Figure 1: Overview of DST .
Method
Dynamic Branching
Evaluation Signal
Token Cost (vs. CoT)
Domain Adaptation
ToT ( Yao et al., 2023 )
✗
LLM Self-Eval
∼ 10x
✗
ProbTree ( Cao et al., 2023 )
✗
Probabilistic
∼ 5x
✗
DPTS ( Ding et al., 2025 )
✓
Confidence
∼ 4x
✗
AGoT ( Pandey et al., 2025 )
✓
Task-specific
∼ 4x
✗
iToT ( Boyle et al., 2024 )
✓
Tool-cost aware
∼ 3x
✗
BPP-Search ( Wang et al., 2025 )
✓
RL preference
∼ 3x-5x
✗
Table 1: Comparison of Tree-of-Thought reasoning methods.
Dataset
Seed Problems
Generated Trees
Training Samples
GSM8K
200
6,000
6,000
SVAMP
100
6,200
6,200
Minerva
28
1,700
1,700
MATH-500
50
3,000
3,000
GPQA
45
1,800
1,800
BoardgameQA
20
2,400
2,400
Table 2: Training data statistics for predictor training across domains.
Figure 2: Accuracy vs. Efficiency Trade-off. Each point represents the performance of a method on a specific task and model, plotted as accuracy gain (percentage points) versus efficiency gain (percentage cost reduction) relative to CoT.
Table 3: Comparison of Tree-of-Thought reasoning methods. Best performance for each metric (highest accuracy, lowest cost) is shown in bold . Results are relative improvements over CoT.
Table 4: Cross-model transfer performance on GSM8K. Rows indicate the model used for predictor training; columns indicate the evaluation model. Diagonal values (bold) show native performance. Values show accuracy (%) / cost (tokens).
Table 5: Cross-domain transfer performance using Qwen3-8B. Predictor trained on one dataset (rows) and evaluated on another (columns). Diagonal values (bold) show native training. Values show DST accuracy (%) / cost (tokens).
Method
GSM8K
GPQA
Accuracy (%)
Avg. Tokens
Accuracy (%)
Avg. Tokens
DST
92.4
992
49.7
8230
DST w/o cs
90.1
1150
47.0
8500
DST w/o vs
85.7
1300
42.3
9800
Table 6: Impact of State Feature Components on GSM8K and GPQA.
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 3: Accuracy vs. Average Tokens as a function of Beam Width ( b ) on BBEH-BoardgameQA. The red dot marks our default setting of b=3 , which offers a strong balance between performance and cost.
Figure 4: Top: Accuracy vs. Average Tokens as a function of Pruning Threshold ( τ ) on GSM8K (left) and BBEH-BoardgameQA (right). Bottom: The corresponding Shortcut Rate for each dataset.
Figure 5: Accuracy vs. Average Tokens as a function of Discount Factor ( γ ) on GSM8K (left) and GPQA (right). The red marker indicates the optimal performance point, achieved at γ=0.99 .
Training Data
10%
25%
50%
100%
Accuracy (%)
88.2
90.1
91.5
92.4
Tokens (avg)
1,180
1,050
1,010
992
Appendix
Table 7: Impact of training data scale on predictor performance (GSM8K, Qwen3-8B). Even with 10% of training data, the predictor achieves competitive performance.
Tree of Thought (ToT) search has become a promising direction for improving the reasoning capabilities of large language models, but deploying these methods in practice raises a question that has received little systematic attention: how do different search strategies behave under varying compute budgets, model sizes, and problem difficulties? In this work, we evaluate two representative ToT methods; DPTS, a Monte Carlo tree search based approach, and SSDP, a semantic deduplication based approach, across two mathematical reasoning benchmarks (Math500 and GSM8K), two model scales (Llama-3B and Llama-8B), and four token budgets (3k--10k). Our analysis reveals that the two methods exhibit limitations that pull in opposite directions. DPTS suffers from a cold-start bottleneck at low budgets: it requires sufficient exploration before its value estimates become reliable, making it a poor fit for resource-constrained settings despite strong scaling behavior at higher budgets. SSDP, on the other hand, reaches candidate solutions efficiently but is prone to frontier depletion; its aggressive node merging permanently discards unexplored paths, leaving it unable to improve regardless of how much budget remains. Together, these findings suggest that neither a fixed exploration strategy nor a fixed pruning strategy is sufficient across compute continuum. We argue that effective search for scientific reasoning agents requires strategies that can adapt their behavior based on search progress and available resources.
Atkia Mahila, Avinash Maurya, M. Mustafa Rafique +1
Rochester Institute of Technology Rochester, USA · Argonne National Laboratory Lemont, USA
Tree-of-Thought (ToT) reasoning structures Large Language Model (LLM) inference as a tree-based search, demonstrating strong potential for solving complex mathematical and programming tasks. However, its efficiency is constrained by the reward dependency barrier -- a synchronization bottleneck caused by sequential reward-guided exploration that limits search parallelism and introduces substantial latency. Prior system optimizations, mainly designed for linear Chain-of-Thought (CoT) reasoning, cannot address these challenges, leaving the efficiency of ToT underexplored. To enhance ToT reasoning efficiency, we observe that the reasoning paths can be explored speculatively to break the reward synchronization barrier. Therefore, in this paper, we propose SPEX and introduce three key techniques: (i) intra-query speculative path selection to predict and expand high-potential branches of ToT, (ii) inter-query budget allocation to balance speculative resource allocation across queries dynamically, and (iii) adaptive early termination to prune deep and redundant branches for a skewed search tree. We implement SPEX on top of the SGLang framework and evaluate it across diverse ToT algorithms and LLMs. Extensive experiments show that SPEX achieves 1.2∼3× speedup for different ToT reasoning algorithms. Moreover, SPEX synergizes with token-level speculative decoding, achieving cumulative speedups of up to 4.1×. Ablation studies further confirm the contributions of each technique. Overall, SPEX represents a significant step toward efficient and scalable ToT reasoning, unlocking the parallelism required for high-performance inference-time scaling for LLMs.
Shuzhang Zhong, Haochen Huang, Shengxuan Qiu +3
Institute for Artificial Intelligence, Peking University · School of Integrated Circuits, Peking University · 3ByteDance Seed
Large Reasoning Models (LRMs) have revolutionized complex problem-solving, yet they exhibit a pervasive "overthinking", generating unnecessarily long reasoning chains. While current solutions improve token efficiency, they often sacrifice fine-grained control or risk disrupting the logical integrity of the reasoning process. To address this, we introduce Stepwise Adaptive Thinking (SAT), a framework that performs step-level, difficulty-aware pruning while preserving the core reasoning structure. SAT formulates reasoning as a Finite-State Machine (FSM) with distinct thinking modes (Slow, Normal, Fast, Skip). It navigates these states dynamically using a lightweight Process Reward Model (PRM), compressing easy steps while preserving depth for hard ones. Experiments across 9 LRMs and 7 benchmarks show that SAT achieves up to 40% reduction in reasoning tokens while generally maintaining or improving accuracy.
Weiyang Huang, Xuefeng Bai, Kehai Chen +4
Harbin Institute of Technology (Shenzhen), Shenzhen, China · Huawei Technologies