LiFR-Seg: Anytime High-Frame-Rate Segmentation via Event-Guided Propagation
Organizations: The University of Hong Kong · Southern University of Science and Technology
Abstract
Dense semantic segmentation in dynamic environments is fundamentally limited by the low-frame-rate (LFR) nature of standard cameras, which creates critical perceptual gaps between frames. To solve this, we introduce Anytime Interframe Semantic Segmentation: a new task for predicting segmentation at any arbitrary time using only a single past RGB frame and a stream of asynchronous event data. This task presents a core challenge: how to robustly propagate dense semantic features using a motion field derived from sparse and often noisy event data, all while mitigating feature degradation in highly dynamic scenes. We propose LiFR-Seg, a novel framework that directly addresses these challenges by propagating deep semantic features through time. The core of our method is an uncertainty-aware warping process, guided by an event-driven motion field and its learned, explicit confidence. A temporal memory attention module further ensures coherence in dynamic scenarios. We validate our method on the DSEC dataset and a new high-frequency synthetic benchmark (SHF-DSEC) we contribute. Remarkably, our LFR system achieves performance (73.82% mIoU on DSEC) that is statistically indistinguishable from an HFR upper-bound (within 0.09%) that has full access to the target frame. This work presents a new, efficient paradigm for achieving robust, high-frame-rate perception with low-frame-rate hardware. Project Page: https://candy-crusher.github.io/LiFR_Seg_Proj/#; Code: https://github.com/Candy-Crusher/LiFR-Seg.git.
Figures & tables
| Method | Input | CS | AT | DSEC | SHF | M3ED-D | M3ED-Q | D-Night |
| HFR (Ideal) | ✗ | ✗ | 73.91 | 65.40 | 64.57 | 69.27 | 41.83 | |
| LFR (Baseline) | ✓ | ✗ | 67.67 | 61.73 | 55.23 | 63.20 | 37.44 | |
| LFR + Interpolation | ||||||||
| TLX + Seg. | ✗ | ✓ | 68.17 | 55.89 | 60.60 | 62.92 | NaN | |
| LFR + Fusion | ||||||||
| EISNet | ✓ | ✓ | 68.11 | 61.28 | 58.34 | 62.98 | 37.28 |
| Method / Paradigm | mIoU (%) |
| LFR + Interpolation (Fig. 3 b) | |
| TLX + Seg. | 68.17 |
| LFR + Fusion (Fig. 3 c*) | |
| CMNeXt | 70.13 |
| Ours (LFR + Propagation) (Fig. 3 d) | |
| w/ RAFT | 72.93 |
| Method | DSEC | SHF | Night |
| w/o Score | 72.74 | 63.31 | 41.46 |
| Ours | 73.82 | 64.80 | 41.86 |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| Map | Description | Sequences | Usage |
| Town01 | Small town featuring a river and bridges | 1 | Training |
| Town02 | Small town with a mix of residential and commercial buildings | 2 | Training |
| Town03 | Larger urban setting with a roundabout and multiple junctions | 2 | Training |
| Town04 | Mountainous town with an infinite highway | 1 | Training |
| Town05 | Grid-based town with cross-junctions, a bridge, and multi-lane directions | 1 | Training |
| Town10HD_Opt | Downtown area with skyscrapers, residential buildings, and an ocean promenade | 1 | Testing |
| Event Camera | High-Speed RGB | |
| Camera Type | Prophesee EVK4 HD | Phantom MTX-7510 |
| Resolution | ||
| Max FPS | >1M | 94K |
| Price (USD) | $5K | $150K |
| Power (W) | 1.5 | >325 |
| Dynamic Range (dB) | >120 | 51 |
| Method | Params (M) | Avg Cost ( ) | Avg Cost ( ) | ||
| GFLOPs | FPS | GFLOPs | FPS | ||
| HFR Upper Bound | 25.8 | 42.04 | 72.8 | 42.04 | 72.8 |
| LFR + Fusion (EISNet) | 34.5 | 72.73 | 34.7 | 72.73 | 34.7 |
| LFR + Fusion (CMNeXt) | 58.7 | 68.12 | 29.1 | 68.12 | 29.1 |
| LFR + Interp. (TLX) | 33.2 | 200.77 | 29.5 | 248.51 | 26.7 |
| Ours (LiFR-Seg-Lite) | 30.7 | 40.43 | 65.6 | 38.89 | 60.3 |