Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images
Organizations: The University of Adelaide, Australia
Abstract
We introduce a novel, training-free system for reconstructing, understanding, and rendering 3D indoor scenes from a sparse set of unposed RGB images. Unlike traditional radiance field approaches that require dense views and per-scene optimization, our pipeline achieves high-fidelity results without any training or pose preprocessing. The system integrates three key innovations: (1) A robust point cloud reconstruction module that filters unreliable geometry using a warping-based anomaly removal strategy; (2) A warping-guided 2D-to-3D instance lifting mechanism that propagates 2D segmentation masks into a consistent, instance-aware 3D representation; and (3) A novel rendering approach that projects the point cloud into new views and refines the renderings with a 3D-aware diffusion model. Our method leverages the generative power of diffusion to compensate for missing geometry and enhances realism, especially under sparse input conditions. We further demonstrate that object-level scene editing such as instance removal can be naturally supported in our pipeline by modifying only the point cloud, enabling the synthesis of consistent, edited views without retraining. Our results establish a new direction for efficient, editable 3D content generation without relying on scene-specific optimization. Project page: https://jiatongxia.github.io/TID3R/
Figures & tables
| Method | AP ↑ | AP50 ↑ | AP75 ↑ |
|---|---|---|---|
| DEVA ( Cheng et al., 2023 ) | 13.9 | 25.9 | 11.7 |
| PE3R ( Hu et al., 2025 ) | 20.2 | 32.6 | 22.3 |
| w/o Warping-based unifi. | 17.0 | 26.8 | 18.1 |
| Ours | 25.0 | 41.8 | 25.4 |
| Method | RMSE ↓ | ↑ |
|---|---|---|
| DepthAnythingV2 ( Yang et al., 2024b ) | 0.577 | 0.689 |
| PE3R ( Hu et al., 2025 ) | 0.378 | 0.905 |
| MV-DUSt3R+ ( Tang et al., 2025 ) | 0.219 | 0.977 |
| Ours | 0.209 | 0.981 |
| Poses | Training | Novel View Synthesis | |||
|---|---|---|---|---|---|
| Method | Free | Free | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
| 3DGS ( Kerbl et al., 2023 ) | ✗ | ✗ | 15.61 | 0.602 | 0.541 |
| 2DGS ( Huang et al., 2024 ) | ✗ | ✗ | 15.55 | 0.591 | 0.544 |
| GaussianGroup. ( Ye et al., 2024 ) | ✗ | ✗ | 15.72 | 0.610 | 0.532 |
| DNGaussian ( Li et al., 2024 ) | ✗ | ✗ | 16.82 | 0.627 | 0.549 |
| CoR-GS ( Zhang et al., 2024 ) | ✗ | ✗ | 17.12 | 0.631 | 0.496 |
| Method | Poses | Reconstruct | Inference | Total |
|---|---|---|---|---|
| NeRF ( Mildenhall et al., 2020 ) | 2 mins | 146 mins | 1.5 mins | 149.5 mins |
| 3DGS ( Kerbl et al., 2023 ) | 2 mins | 7 mins | - | 9 mins |
| Ours | - | 1 min | 2.5 mins | 3.5 mins |
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
Indoor Scene Reconstruction
Indoor scene reconstruction builds 3D models of rooms and homes from images, video, depth, or sensor scans for mapping, simulation, and robotics.
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