Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
Figures & tables
Fig. 1: Data Construction Pipeline. We obtain high-quality human–humanoid motion pairs through three processing stages.
Observation term
Description
Dimension
Reference motion state stg
qg
Reference joint positions
29
q˙g
Reference joint velocities
29
pbg
Reference body positions (world)
14×3=42
vbg
Reference body linear velocities
14×3=42
obg
Reference body orientations (quat)
14×4=56
TABLE I: Policy Observation Space
Reward term
Weight
Tracking rewards R(stp,stg)
Anchor position
1.0
Anchor orientation
1.0
Anchor velocity
1.0
Body link position (rel.)
1.0
Body link orientation (rel.)
1.0
TABLE II: Reward Terms for Expert policy training
Fig. 2: Overview of our neural motion retargeting network, which maps human motion to humanoid motion.
Fig. 3: Visualization of NMR retargeting results with and without CEPR data fine-tuning
Fig. 4: Comparison of training episode length and reward of motion retargeted with different methods.
Method
Joint Jump ↓
Self Collision ↓
Joint Limit ↓
GMR
56 (0.11%)
947 (1.91%)
21443 (43.21%)
PHUMA
12 (0.02%)
2456 (4.95%)
10580 (21.32%)
NMR w/o RL
2 (0.00%)
779 (1.57%)
19324 (38.94%)
NMR
0 (0.00%)
431 (0.87%)
8339 (16.80%)
TABLE III: Quantitative comparison of different methods in terms of joint jump, self collision and reaching joint limit
Fig. 5: Visual comparative of different motion retargeting methods when processing a human ”arm raise-lower” motion sequence. The top row displays the reference motion sequence from the SMPL human body model, while the subsequent three rows illustrate the retargeted robot motions generated by NMR (ours), PHUMA, and GMR, respectively. The red bounding boxes highlight the key frames where GMR exhibits significant motion anomalies. The line graph at the bottom illustrated “right shoulder roll angle” of the retargeted motion.
Method
Short
Medium
Long
Success Rate ↑
MPJPE ↓
W-MPJPE ↓
Success Rate ↑
MPJPE ↓
W-MPJPE ↓
Success Rate ↑
MPJPE ↓
W-MPJPE ↓
PHUMA
26/33
0.058
0.660
41/46
0.042
0.444
9/13
0.0429
0.460
GMR
25/33
0.048
0.244
40/46
0.046
0.450
9/13
0.043
0.319
NMR (Ours)
31/33
0.040
0.237
41/46
0.035
0.308
10/13
0.040
0.291
TABLE IV: Comparison of tracking accuracy.
Fig. 6: Comparison under abnormal SMPL motions, frame interval is around 0.06 s. When abnormal poses appear in the original SMPL sequence between t+2 and t+5, the proposed NMR method implicitly filter out the abnormal, producing smoother and more feasible robot motion. In contrast, GMR retain the error from source motion, making it difficult for the learned policy to compensate and causing instability on the real robot.
Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.
Retargeting human motion to humanoid robots is critical for teleoperation, imitation learning and human-robot interaction. However, it remains challenging because of substantial morphological discrepancies between humans and robots, including differences in skeletal topology, limb proportions and degrees of freedom, as well as the scarcity of paired motion data. This paper presents Human2Humanoid, an unsupervised motion retargeting framework that transfers human motions to humanoid robot behaviors with high fidelity. To bridge the domain gap under unpaired data, we adopt a CycleGAN-based architecture equipped with a skeleton-aware graph convolutional network to capture topology-dependent motion features. To address cross-domain scale mismatches, we introduce a morphology-invariant end-effector consistency loss that aligns normalized end-effector trajectories to preserve motion semantics across embodiments. To improve physical plausibility and reduce contact artifacts, we impose explicit physics-aware feasibility constraints to encourage reproduction of the contact patterns in the source motion. Experimental results show that the proposed method successfully retargets human motion to the Unitree G1 humanoid robot without paired data, and outperforms existing methods in both downstream controllability and physical feasibility.
Tianchen Huang, Feiyang Yuan, Junchi Gu +5
Institute of Humanoid Robots, Department of Precision Machinery and Precision Instrumentation, University of Science and Technology of China, Hefei, Anhui 230026, China
Humanoid whole-body teleoperation translates human motion into stable robot behavior in real time. Existing systems typically rely on online motion retargeting to bridge human--robot morphological differences, but this process adds latency and can produce physically infeasible targets. Meanwhile, diverse, noisy, and partial human-motion observations often fall outside the training distribution, potentially causing unstable robot behavior. We propose a retargeting-free policy that maps raw human motion directly to robot joint commands in a single forward pass, eliminating online kinematic adaptation. To improve robustness, we learn a codebook of full-body motion primitives that projects out-of-distribution observations onto plausible motion prototypes and recovers full-body motion from partial inputs. Experiments on a Unitree~G1 in simulation and on hardware, using virtual reality, optical mocap, text-to-motion generation, and monocular video inputs, show that our method outperforms baselines in latency and robustness.
Xiayan Xu, Jiyu Yu, Xingzhou Chen +5
The Hong Kong University of Science and Technology, Hong Kong SAR, China · Zhejiang University, Hangzhou, China · Tencent Robotics X, Shenzhen, China +1