Sign language production requires more than hand motion generation. Non-manual features, including mouthings, eyebrow raises, gaze, and head movements, are grammatically obligatory and cannot be recovered from manual articulators alone. Existing 3D production systems face two barriers to integrating them: the body-model fittings they train on retain a facial space too low-dimensional to encode these articulations, and, if richer representations are adopted, standard discrete tokenization suffers from codebook collapse, leaving most of the expression space largely unreachable. We propose SMPL-FX, which couples FLAME's rich expression space with the SMPL-X body parameterisation, and tokenize the resulting representation with modality-specific Finite Scalar Quantization VAEs for body, hands, and face, raising face codebook utilization from 78.8% to 99.0%. M3T is an autoregressive transformer trained on this multi-modal motion vocabulary, with an auxiliary sign-to-text translation objective that encourages semantically grounded embeddings. Across three standard datasets, M3T achieves state-of-the-art sign language production quality, and on NMFs-CSL, where signs are distinguishable only by non-manual features, our model reaches 58.3% accuracy against 49.0% for the strongest comparable baseline, without large-scale sign-language pre-training. Project page: https://cogvis-cvssp.github.io/papers/m3t/
Sign Language Production (SLP) is the task of generating avatar sign language motion from natural language text. The quality of the generated motion is typically evaluated by a motion-space Fréchet distance (FID) and back-translation (BT) BLEU score on benchmarks such as How2Sign. Both metrics can improve substantially while the underlying generator fails to faithfully represent the sign language gestures. In this work we propose to evaluate the generated motion at three independent levels: (τ1) initial-pose conditioning, (τ2) output diversity, and (τ3) target faithfulness. We compute these as pairwise-distance ratios using latent representations of a frozen motion autoencoder (MoAE). We evaluate 14 SLP model checkpoints on the How2Sign dataset, including a re-implemented Neural Sign Actors (NSA), and show that τ3 faithfulness is never attained, while FID varies by nearly two orders of magnitude and is uncorrelated with faithfulness. We show that on the isolated gloss dataset ASL3DWord favorable τ3 can be attained, hence isolating the size of the sentence-level paired-dataset as the bottleneck.
Sign Language Production (SLP) faces a fundamental trade-off: direct text-to-pose models suffer from regression-to-the-mean effects, while dictionary-retrieval methods produce disjointed transitions. To resolve this, we propose a novel training paradigm that leverages sparse keyframes to capture the underlying kinematic distribution of human signing. By generating dense motion from discrete anchors, our approach mitigates regression-to-the-mean while ensuring fluid articulation. To achieve this at scale, we introduce FAST, an ultra-efficient sign segmentation model that automatically mines precise temporal boundaries. We then present SignSparK, a Conditional Flow Matching (CFM) framework that utilizes these temporal anchors to synthesize 3D signing sequences. This keyframe-driven formulation also unlocks Keyframe-to-Pose (KF2P) generation, making precise spatiotemporal editing of signing sequences possible. Furthermore, SignSparK scales across four distinct sign languages, constituting the largest multilingual SLP framework to date, and integrates 3D Gaussian Splatting for photorealistic rendering. Extensive evaluations demonstrate that SignSparK achieves state-of-the-art across diverse SLP tasks and multilingual benchmarks. Our code is available at https://github.com/JianHe0628/SignSparK.
Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.