Online Statistical Inference of Constant Sample-averaged Q-Learning
Organizations: Department of Industrial Engineering, University of Houston · Department of Mathematics and Statistics, Texas Tech University
Abstract
Reinforcement learning algorithms have been widely used for decision-making tasks in various domains. However, the performance of these algorithms can be impacted by high variance and instability, particularly in environments with noise or sparse rewards. In this paper, we propose a framework to perform statistical online inference for a sample-averaged Q-learning approach. We adapt the functional central limit theorem (FCLT) for the modified algorithm under some general conditions and then construct confidence intervals for the Q-values via random scaling. We conduct experiments to perform inference on both the modified approach and its traditional counterpart, Q-learning using random scaling and report their coverage rates and confidence interval widths on two problems: a grid world problem as a simple toy example and a dynamic resource-matching problem as a real-world example for comparison between the two solution approaches.
Figures & tables
| = 2000 | = 6000 | = 10000 | ||
|---|---|---|---|---|
| Cov. for (%) | RS for Vanilla QL | 99.0 (0.054) | 97.5 (0.021) | 96.0 (0.0153) |
| RS for Sample-averaged QL | 99.0 (0.075) | 99.0 (0.025) | 99.0 (0.0158) | |
| Cov. for (%) | RS for Vanilla QL | 99.0 (0.054) | 98.0 (0.021) | 97.5 (0.0153) |
| RS for Sample-averaged QL | 99.0 (0.075) | 99.0 (0.025) | 99.0 (0.0158) | |
| Length | RS for Vanilla QL | 0.735 | 0.285 | 0.21 |
| = 500 | = 1000 | = 2000 | ||
|---|---|---|---|---|
| Cov. for (%) | RS for Vanilla QL | 99.9 | 99.9 | 99.9 |
| RS for Sample-averaged QL | 99.9 | 99.9 | 99.9 | |
| Cov. for (%) | RS for Vanilla QL | 99.9 | 99.9 | 99.9 |
| RS for Sample-averaged QL | 99.9 | 99.9 | 99.9 | |
| Length | RS for Vanilla QL | 299.4 | 199.5 | 113.8 |
Reinforcement Learning
Reinforcement learning studies how agents learn sequential decisions from rewards and interaction, balancing exploration, performance, safety, and adaptation.
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