cs.ROMar 27, 2026

UMI-Underwater: Learning Underwater Manipulation without Underwater Teleoperation

Authors: Hao Li, Long Yin Chung, Jack Goler, Ryan Zhang, Xiaochi Xie, Huy Ha, Shuran Song, Mark Cutkosky

Organizations: All authors are with Stanford University.

Abstract

Underwater robotic grasping is difficult due to degraded, highly variable imagery and the expense of collecting diverse underwater demonstrations. We introduce a system that (i) autonomously collects successful underwater grasp demonstrations via a self-supervised data collection pipeline and (ii) transfers grasp knowledge from on-land human demonstrations through a depth-based affordance representation that bridges the on-land-to-underwater domain gap and is robust to lighting and color shift. An affordance model trained on on-land handheld demonstrations is deployed underwater zero-shot via geometric alignment, and an affordance-conditioned diffusion policy is then trained on underwater demonstrations to generate control actions. In pool experiments, our approach improves grasping performance and robustness to background shifts, and enables generalization to objects seen only in on-land data, outperforming RGB-only baselines. Code, videos, and additional results are available at https://umi-under-water.github.io.

Figures & tables

Explore similar work

Sep 19, 2026

AquaCap: A Training-Free Underwater Embodied Agent with Code-as-Policy

Recent advances in vision-language-action models have stimulated growing interest in underwater embodied intelligence. However, their reliance on large-scale interaction data limits their applicability underwater, where data collection is costly and scarce. To address this challenge, we present AquaCap, a training-free Code-as-Policy framework for autonomous underwater navigation and manipulation. AquaCap employs a dual-layer agent that translates task instructions and environmental observations into condition-aware plans and executable control programs. Structured perception then provides the agent with semantic, geometric, and reliability-aware observations under degraded underwater conditions. A failure-aware memory diagnoses unsuccessful actions and supports closed-loop replanning and code revision. This design enables online adaptation without task-specific training or parameter updates. AquaCap achieves a 66.43% success rate in simulation. Real-world experiments further demonstrate autonomous grasping and object transport with an ROV, including the manipulation of targets displaced by hydrodynamic disturbances.
Oct 3, 2026

WasserMan: Benchmark for Underwater Manipulation Policy Learning

Underwater manipulation couples visual decisions, contact forces and a thruster-controlled floating base. We introduce WasserMan, to our knowledge the first multi-task simulation benchmark for visuomotor learning of floating-base underwater contact manipulation. It provides ten expert-solvable tasks, two vehicle-arm platforms, a bimanual configuration and underwater dynamics. Nine tasks have learned-policy evaluations. We compare ACT, diffusion policies (DP) and behavioral cloning on six tasks, with three training runs and equal sampled-window budgets. Pretrained SmolVLA adds evaluations on three tasks. In the tested settings, removing integral action can prevent completion, while changing action interfaces can reduce learned-policy success despite successful expert replay. Currents produce task-dependent changes in completion and actuation effort. Versioned tasks, demonstrations and per-episode evidence support a protocol separating expert feasibility, learned completion and execution effort.
Apr 8, 2026

Grasp as You Dream: Imitating Functional Grasping from Generated Human Demonstrations

Building generalist robots capable of performing functional grasping in everyday, open-world environments remains a significant challenge due to the vast diversity of objects and tasks. Existing methods are either constrained to narrow object/task sets or rely on prohibitively large-scale data collection to capture real-world variability. In this work, we present an alternative approach, GraspDreamer, a method that leverages human demonstrations synthesized by visual generative models (VGMs) (e.g., video generation models) to enable zero-shot functional grasping without labor-intensive data collection. The key idea is that VGMs pre-trained on internet-scale human data implicitly encode generalized priors about how humans interact with the physical world, which can be combined with embodiment-specific action optimization to enable functional grasping with minimal effort. Extensive experiments on the public benchmarks with different robot hands demonstrate the superior data efficiency and generalization performance of GraspDreamer compared to previous methods. Real-world evaluations further validate the effectiveness on real robots. Additionally, we showcase that GraspDreamer can (1) be naturally extended to downstream manipulation tasks, and (2) can generate data to support visuomotor policy learning.