Personality Requires Struggle: Three Regimes of the Baldwin Effect in Neuroevolved Chess Agents
Organizations: Independent Researcher
Abstract
Can lifetime learning expand behavioral diversity over evolutionary time, rather than collapsing it? Prior theory predicts that plasticity reduces variance by buffering organisms against environmental noise. We test this in a competitive domain: chess agents with eight NEAT-evolved neural modules, Hebbian within-game plasticity, and a desirability-domain signal chain with imagination. Across 10seeds per Hebbian condition, a variance crossover emerges: Hebbian ON starts with lower cross-seed variance than OFF, then surpasses it at generation34. The crossover trend is monotonic (\r{ho} = 0.91, p < 10^{-6): plasticity's effect on behavioral variance reverses over evolutionary time, initially compressing diversity (consistent with prior predictions) then expanding it as evolved Perception differences are amplified through imagination -- a feedback loop that mutation alone cannot sustain. The result is structured behavioral divergence: evolved agents select different moves on the same positions (62% disagreement), develop distinct opening repertoires, piece preferences, and game lengths. These are not different sampling policies -- they are reproducible behavioral signatures (ICC > 0.8) with interpretable signal chain configurations. Three regimes appear depending on opponent type: exploration (Hebbian ON, heterogeneous opponent), lottery (Hebbian OFF, elitism lock-in), and transparent (same-model opponent, brain self-erasure). The transparent regime generates a falsifiable prediction: self-play systems may systematically suppress behavioral diversity by eliminating the heterogeneity that personality requires. \textbf{Keywords: Baldwin Effect, neuroevolution, NEAT, Hebbian learning, chess, cognitive architecture, personality emergence, imagination
Figures & tables
| Ph | Module | Dims | Role |
|---|---|---|---|
| 1 | Perception | 20 8 | Board feature compression |
| 1 | Memory | 8 4 | Game trajectory context |
| 1 | Affect | 8 5 | Emotional response (WDL) |
| 1 | Attention | 16 4 | Selective focus (pieces) |
| 1 | Dynamics | 6 2 | Confidence calibration |
| 2 | Personality | 27 8 | Preference shaping |
| Experiment | Cartridge | Opponent | Hebb | Gens |
| Set 1: Hebbian ON vs OFF (10 seeds each) | ||||
| v26-ON | AILED Engine v26.3.0 | Maia2 1100 | ON | 50 |
| v26-OFF | AILED Engine v26.3.0 | Maia2 1100 | OFF | 50 |
| Set 2: Same-model (mirror) matchups | ||||
| Dominant | Maia2 1400 | Maia2 1100 | ON | 100 |
| Match-1400 | Maia2 1400 | Maia2 1400 | ON | 100 |
| Metric | Hebbian ON | Hebbian OFF |
|---|---|---|
| Seeds ( ) | 10 | 10 |
| Mean fitness | ||
| Mean agreement | ||
| Agreement range | 31.7%–54.1% | 33.9%–48.0% |
| Mean win rate | ||
| Seeds at win 0.50 | 1 / 10 | 8 / 10 |
| Experiment | Opponent type | Agree | Gens |
| 1400 vs 1100 | Same (dominant) | 50% ∗ | 100 |
| 1400 vs 1400 | Same (mirror) | 100% at g13 | 100 |
| 1600 vs 1600 | Same (mirror) | 100% at g7 | 50 |
| 1400 vs 1600 | Same (underdog) | 100% at g8 | 20 |
| 1600 vs SF 1600 | Different (3 seeds) | 30.7% 1.3% | 20 |
| ∗ Flat at 50% throughout; brain contributes nothing. | |||
| vs 1100 | vs 1400 | vs 1600 | |||||
|---|---|---|---|---|---|---|---|
| Brain | Hebb | Win | Agr | Win | Agr | Win | Agr |
| Diplomat | OFF | 25% | 44% | 32% | 46% | 25% | 48% |
| ON | 41% | 52% | 44% | 52% | 37% | 48% | |
| Fighter | OFF | 34% | 20% | 25% | 25% | 17% | 20% |
| ON | 25% | 21% | 4% | 19% | 5% | 22% | |
Neuroevolution
Neuroevolution uses evolutionary algorithms to optimize neural-network weights, architectures, and learning rules.
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