cs.LGApr 4, 2026

Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO

Authors: Diyansha Singh

Organizations: Independent Researcher

Abstract

We present Territory Paint Wars, a minimal competitive multi-agent reinforcement learning environment implemented in Unity, and use it to systematically investigate failure modes of Proximal Policy Optimisation (PPO) under self-play. A first agent trained for 84,00084{,}000 episodes achieves only 26.8%26.8\% win rate against a uniformly-random opponent in a symmetric zero-sum game. Through controlled ablations we identify five implementation-level failure modes -- reward-scale imbalance, missing terminal signal, ineffective long-horizon credit assignment, unnormalised observations, and incorrect win detection -- each of which contributes critically to this failure in this setting. After correcting these issues, we uncover a distinct emergent pathology: competitive overfitting, where co-adapting agents maintain stable self-play performance while generalisation win rate collapses from 73.5%73.5\% to 21.6%21.6\%. Critically, this failure is undetectable via standard self-play metrics: both agents co-adapt equally, so the self-play win rate remains near 50%50\% throughout the collapse. We propose a minimal intervention -- opponent mixing, where 20%20\% of training episodes substitute a fixed uniformly-random policy for the co-adaptive opponent -- which mitigates competitive overfitting and restores generalisation to 77.1%77.1\% (±12.6%\pm 12.6\%, 1010 seeds) without population-based training or additional infrastructure. We open-source Territory Paint Wars to provide a reproducible benchmark for studying competitive MARL failure modes.

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