cs.AIApr 7, 2026

LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo

Authors: Ojas Jain, Dhruv Kumar

Organizations: Department of Computer Science and Information Systems, BITS Pilani

Abstract

We introduce LudoBench, a benchmark for evaluating LLM strategic reasoning in Ludo, a stochastic multi-agent board game whose dice mechanics, piece capture, safe-square navigation, and home-path progression introduce meaningful planning complexity. LudoBench comprises 480 handcrafted spot scenarios across 12 behaviorally distinct decision categories, each isolating a specific strategic choice. We additionally contribute a fully functional 4-player Ludo simulator supporting Random, Heuristic, Game-Theory, and LLM agents. The game-theory agent uses Expectiminimax search with depth-limited lookahead to provide a principled strategic ceiling beyond greedy heuristics. Evaluating six models spanning four model families, we find that all models agree with the game-theory baseline only 40-46% of the time. Models split into distinct behavioral archetypes: finishers that complete pieces but neglect development, and builders that develop but never finish. Each archetype captures only half of the game theory strategy. Models also display measurable behavioral shifts under history-conditioned grudge framing on identical board states, revealing prompt-sensitivity as a key vulnerability. LudoBench provides a lightweight and interpretable framework for benchmarking LLM strategic reasoning under uncertainty. All code, the spot dataset (480 entries) and model outputs are available at https://anonymous.4open.science/r/LudoBench-5CBF/

Figures & tables

Appendix figures & tables11 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. Choosing LLMs for Strategic Agent Interactions

    Oct 13, 2026Arastun Mammadli, Herbert Woisetschläger, Jawad Fayaz +1Model SelectionLLM Decision-Making

  2. GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models

    May 22, 2026Vartan Shadarevian, Kia Ghods, Alex Kenich +1LLM EvaluationImperfect-Information Games

  3. Not Yet: Humans Outperform LLMs in a Colonel Blotto Tournament

    May 21, 2026Dmitry Dagaev, Egor Ivanov, Petr Parshakov +2Game-Playing AgentsGame Theory