Organizations: Department of Automation, Key Laboratory of System Control and Information Processing of Ministry of Education, State Key Laboratory of Avionics Integration and Aviation System-of-Systems Synthesis, Shanghai Jiao Tong University, Shanghai 200240, China.
Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.
Figures & tables
Fig. 1: Consistent Multi-Traversal Reconstruction via Appearance Decomposition. (Left) Input images from multi-traversal scenes exhibit appearance inconsistencies due to changes in illumination, weather, and time of day. (Middle) ADM-GS decomposes the static scene appearance into a traversal-invariant material field ( M ) and a traversal-dependent light field ( Lm ), enabling structured modeling of cross-traversal appearance variation. (Right) Rendering results show that ADM-GS preserves consistent material across different environmental conditions while capturing traversal-specific illumination variations, leading to improved multi-traversal novel view synthesis.
Fig. 2: Framework of Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction. ADM-GS represents the scene with a hybrid scene graph consisting of static, object, and sky nodes. Its core static node decomposes appearance into a traversal-invariant material field and a traversal-dependent light field, where normal and reflection-vector cues are introduced to improve illumination prediction. A traversal-conditioned opacity gating module, adapted from 4DGF [ 1 ] , uses the traversal embedding em to predict traversal-specific opacity, which suppresses geometrically inconsistent regions during training. Ground-truth RGB images and pseudo supervision on material and normals are used for optimization.
Fig. 3: Illustration of frequency-separated illumination cues. Surface normals are mainly associated with low-frequency diffuse illumination, while reflection vectors are more informative for high-frequency view-dependent specular effects.
Dataset
Method
Novel View Synthesis
Scene Reconstruction
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
Argoverse 2
PVG [ 28 ]
23.04
0.782
0.290
24.37
0.824
0.275
StreetGS [ 15 ]
23.40
0.795
0.197
25.02
0.857
0.181
OmniRe [ 18 ]
23.61
0.797
0.194
25.31
0.859
0.176
Bilateral-Driving [ 21 ]
23.70
0.794
0.183
25.74
0.865
0.164
4DGF [ 1 ]
29.48
0.890
0.155
30.17
0.902
0.146
TABLE I: Quantitative comparison on single-traversal scenarios. We report results for novel view synthesis and scene reconstruction. Bold and underlined values indicate the best and second-best results, respectively.
Fig. 4: Visual comparison of novel view synthesis on dynamic scenes. We compare our method with recent approaches on the Argoverse 2 (top row) and Waymo Open (bottom row) datasets. Methods such as Bilateral-Driving [ 21 ] and OmniRe [ 18 ] show noticeable blur and ghosting artifacts in dynamic-object regions. In contrast, our method produces sharper novel-view renderings and is visually closer to the ground truth.
Method
PSNR ↑
SSIM ↑
LPIPS ↓
4DGF [ 1 ]
26.40
0.780
0.388
MTGS [ 2 ]
23.28
0.717
0.287
ADM-GS (Ours)
27.38
0.788
0.368
TABLE II: Quantitative comparison on multi-traversal reconstruction on the Argoverse 2 dataset. The models are trained on three traversals with varying illumination conditions. Bold indicates the best performance.
Fig. 5: Qualitative analysis of appearance decomposition on the Argoverse 2 multi-traversal dataset. Each row corresponds to a different traversal of the same scene. The estimated material remains largely consistent across traversals, while the illumination maps capture traversal-dependent illumination changes. The normal maps provide geometric cues that support illumination estimation.
Fig. 6: Qualitative application: cross-traversal scene relighting. We demonstrate the controllability of the learned decomposition by transferring traversal-dependent illumination from Traversal T2 to a scene observed in Traversal T1 . Column 1 shows the source image from T1 . Column 2 shows the target traversal used to provide the illumination condition from T2 . Column 3 shows the estimated traversal-invariant material map M^T1 . Column 4 shows the relit result obtained by combining the material from T1 with the illumination condition from T2 . Observe that the shadow cast by the tree (red box) follows the illumination pattern of T2 , while the underlying road texture remains consistent with T1 . The relighting operation is applied only to the static background, while dynamic foreground objects are not edited.
Method Configuration
PSNR ↑
SSIM ↑
LPIPS ↓
Implicit Appearance
27.10
0.782
0.383
Explicit Decomposition
27.31
0.785
0.380
+ Geometry Constraints
27.39
0.789
0.371
TABLE III: System-level ablation on Argoverse 2. We analyze the transition from implicit appearance modeling to explicit appearance decomposition on the multi-traversal NVS task. Explicit Decomposition includes pseudo material supervision, and + Geometry Constraints further adds pseudo normal supervision together with geometric cues.
Variant
Lnormal
Inputs
Metrics
r
n
PSNR ↑
SSIM ↑
LPIPS ↓
Baseline
×
×
×
28.65
0.856
0.211
+ Normal Loss
✓
×
×
28.77
0.859
0.196
+ Reflection
✓
✓
×
28.86
0.861
0.187
+ Refl. & Normal
✓
✓
✓
28.91
0.862
0.186
TABLE IV: Ablation of input features for the illumination MLP on Waymo. We analyze the impact of geometric supervision ( Lnormal ) and different input feature combinations ( r,n ) on the unseen test set.
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University, Beijing, 100871, China · Xiaomi EV, Beijing, 100085, China