Robust 4D Visual Geometry Transformer with Uncertainty-Aware Priors
Authors: Ying Zang, Yidong Han, Chaotao Ding, Yuanqi Hu, Deyi Ji, Qi Zhu, Xuanfu Li, Jin Ma, +3 more
Organizations: Huzhou University · KOKONI 3D, Moxin Technology · Univeristy of Science and Technology of China · Huawei · Zhejiang University · Tongji University
Reconstructing dynamic 4D scenes is an important yet challenging task. While 3D foundation models like VGGT excel in static settings, they often struggle with dynamic sequences where motion causes significant geometric ambiguity. To address this, we present a framework designed to disentangle dynamic and static components by modeling uncertainty across different stages of the reconstruction process. Our approach introduces three synergistic mechanisms: (1) Entropy-Guided Subspace Projection, which leverages information-theoretic weighting to adaptively aggregate multi-head attention distributions, effectively isolating dynamic motion cues from semantic noise; (2) Local-Consistency Driven Geometry Purification, which enforces spatial continuity via radius-based neighborhood constraints to eliminate structural outliers; and (3) Uncertainty-Aware Cross-View Consistency, which formulates multi-view projection refinement as a heteroscedastic maximum likelihood estimation problem, utilizing depth confidence as a probabilistic weight. Experiments on dynamic benchmarks show that our approach outperforms current state-of-the-art methods, reducing Mean Accuracy error by 13.43% and improving segmentation F-measure by 10.49%. Our framework maintains the efficiency of feed-forward inference and requires no task-specific fine-tuning or per-scene optimization.
Figures & tables
Figure 1: Overview of the proposed framwwork.
Method
Accuracy ↓
Completeness ↓
Distance ↓
Pose ↓
Segmentation ↑
Mean
Median
Mean
Median
Mean
Median
ATE
JM
FM
MonST3R
0.0378
0.0256
0.1034
0.0698
0.0721
0.0489
0.0198
0.0189
0.1124
DAS3R
0.0362
0.0241
0.0995
0.0672
0.0698
0.0465
0.0189
0.0198
0.1187
CUT3R
0.0355
0.0237
0.0978
0.0658
0.0678
0.0452
0.0185
0.0215
0.1232
Easi3R
0.0425
0.0298
0.1156
0.0812
0.0845
0.0598
0.0215
0.0156
0.0987
VGGT4D
0.0350
0.0233
0.0967
0.0641
0.0659
0.0437
0.0182
0.0207
0.1249
Table 1: Comparison with state-of-the-art methods on DyCheck dataset. Best results in bold, second best underlined. ↓ = lower is better, ↑ = higher is better.
Method
DAVIS-2016
JM ↑
JR ↑
FM ↑
FR ↑
Easi3R dust3r
50.10
55.77
43.40
37.25
Easi3R monst3r
54.93
68.00
45.29
47.30
MonST3R
40.42
40.39
49.54
52.12
DAS3R
41.13
38.67
44.50
36.94
VGGT4D
60.19
78.39
54.81
67.49
Table 2: Comparison on Comparison with state-of-the-art methods on DAVIS-2016 dataset. Best results in bold, second best underlined. ↓ = lower is better, ↑ = higher is better.
Figure 2: Qualitative comparisons of 4D reconstruction.
Figure 3: Qualitative results of dynamic object segmentation.
Configuration
Accuracy ↓
Completeness ↓
Distance ↓
Pose ↓
Segmentation ↑
Mean
Median
Mean
Median
Mean
Median
ATE
JM
FM
Baseline
0.0350
0.0233
0.0967
0.0641
0.0659
0.0437
0.0182
0.0207
0.1249
+ Uncertainty-Aware Cross-View Consistency
0.0308
0.0215
0.0866
0.0556
0.0587
0.0386
0.0182
0.0208
0.1255
+ Local-Consistency Driven Geometry Purification
0.0307
0.0215
0.0869
0.0560
0.0588
0.0388
0.0181
0.0209
0.1257
+ Entropy-Guided Subspace Projection
0.0303
0.0210
0.0864
0.0550
0.0583
0.0380
0.0181
0.0226
0.1380
Total Improvement
13.43%
9.87%
10.65%
14.20%
11.53%
13.04%
0.55%
9.18%
10.49%
Table 3: Ablation study in DyCheck dataset. We progressively add each mechanism to the baseline and measure the cumulative improvement across corresponding benchmarks. ↓ = lower is better, ↑ = higher is better.
Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement.
Ying Zang, Xuanyi Liu, Yidong Han +9
4Huzhou University · 2Peking University · 1KOKONI 3D, Moxin Technology +4
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue with additional supervision, but they are mostly computationally expensive and impractical in real-time applications. To address these limitations, we propose MoRe, a feedforward 4D reconstruction network that efficiently recovers dynamic 3D scenes from monocular videos. Built upon a strong static reconstruction backbone, MoRe employs an attention-forcing strategy to disentangle dynamic motion from static structure. To further enhance robustness, we fine-tune the model on large-scale, diverse datasets encompassing both dynamic and static scenes. Moreover, our grouped causal attention captures temporal dependencies and adapts to varying token lengths across frames, ensuring temporally coherent geometry reconstruction. Extensive experiments on multiple benchmarks demonstrate that MoRe achieves high-quality dynamic reconstructions with exceptional efficiency.
Juntong Fang, Zequn Chen, Weiqi Zhang +4
School of Software, Tsinghua University, Beijing, China · Li Auto
Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling.
Qing Zhao, Weijian Deng, Pengxu Wei +1
School of Computer Science and Engineering, Sun Yat-sen University, China · Tsinghua Shenzhen International Graduate School, Tsinghua University, China