Recent advances in vision foundation models have revolutionized geometry reconstruction and semantic understanding. Yet, most of the existing approaches treat these capabilities in isolation, leading to redundant pipelines and compounded errors. This paper introduces FF3R, a fully annotation-free feed-forward framework that unifies geometric and semantic reasoning from unconstrained multi-view image sequences. Unlike previous methods, FF3R does not require camera poses, depth maps, or semantic labels, relying solely on rendering supervision for RGB and feature maps, establishing a scalable paradigm for unified 3D reasoning. In addition, we address two critical challenges in feedforward feature reconstruction pipelines, namely global semantic inconsistency and local structural inconsistency, through two key innovations: (i) a Token-wise Fusion Module that enriches geometry tokens with semantic context via cross-attention, and (ii) a Semantic-Geometry Mutual Boosting mechanism combining geometry-guided feature warping for global consistency with semantic-aware voxelization for local coherence. Extensive experiments on ScanNet and DL3DV-10K demonstrate FF3R's superior performance in novel-view synthesis, open-vocabulary semantic segmentation, and depth estimation, with strong generalization to in-the-wild scenarios, paving the way for embodied intelligence systems that demand both spatial and semantic understanding.
Figures & tables
Figure 2: Architecture Overview. From unconstrained multi-view inputs, FF3R injects semantic-awareness into geometry tokens through Token-Wise Fusion, then decodes pixel-aligned features to predict feature-RGB GS, depth, and camera parameters. A Semantic–Geometry Mutual Boosting module, including Geometry-Guided Feature Warping, and Semantic-aware Voxelization, enables fully annotation-free training and yields high-quality novel view synthesis and open-vocabulary, 3D-consistent semantics.
Figure 3: Geometry-Guided Feature Warping. Before warping (middle), features show inconsistency (color shifts and boundary misalignment). After warping (right), features are spatially aligned across views and better match the ground-truth semantics, yielding crisper boundaries and fewer artifacts.
Figure 4: Semantic-aware Voxelization
Sparse
2 Views
6 Views
16 Views
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Time(s) ↓
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Time(s) ↓
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Time(s) ↓
ScanNet [ 3 ] Dataset
LSeg [ 15 ]
–
–
–
0.543
0.810
–
–
–
–
0.551
0.804
–
–
–
–
0.540
0.800
–
Feature-3DGS [ 49 ]
17.54
0.673
0.437
0.332
0.662
18min
18.34
0.695
0.430
0.330
0.661
18min
19.12
0.713
0.419
0.349
0.648
18min
LSM [ 4 ]
14.95
0.589
0.401
0.424
0.739
0.408s
14.50
0.580
0.438
0.392
0.708
16.3s
OOM
OOM
OOM
OOM
OOM
OOM
Ours
22.70
0.787
0.285
0.486
0.754
0.884s
22.19
0.769
0.295
0.500
0.751
1.2s
22.58
0.790
0.293
0.492
0.739
2.2s
Table 1: Quantitative Results on Novel View Synthesis and Semantic Segmentation. We evaluate sparse-view NVS and segmentation on ScanNet [ 3 ] , and dense-view NVS and segmentation on DL3DV-10K [ 20 ] , reporting 3D reconstruction time, image-quality metrics, and segmentation metrics.
Figure 5: Language-based 3D Segmentation Comparison. Qualitative results across eight scenes from the ScanNet [ 3 ] dataset using varying numbers of unconstrained input views. Our FF3R produces sharper boundaries, fewer artifacts, and stronger cross-view consistency than LSM [ 4 ] , Feature-3DGS [ 49 ] , and CLIP-LSeg [ 15 ] , demonstrating effective fusion of semantic information and geometric structure into a coherent 3D feature field.
Figure 6: Novel View Synthesis Comparison. We compare results under sparse and dense view settings on the ScanNet [ 3 ] and DL3DV-10K [ 20 ] datasets using unconstrained inputs. FF3R consistently outperforms all baselines, achieving sharper details and higher visual fidelity across both sparse and dense scenarios.
Method
2 Views
6 Views
Rel ↓
τ↑
Rel ↓
τ↑
LSM [ 4 ]
7.36
46.24
8.38
38.65
FF3R (Ours)
3.99
67.99
3.36
71.10
Table 2: Comparison of depth consistency under different input views. We report Absolute Relative Error (Rel ↓ ) and Inlier Ratio ( τ↑ ) with a threshold of 1.03 .
Method
TW Fusion
G → S
S → G
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Base
17.85
0.699
0.380
0.411
0.684
+ TW Fusion
✓
18.70
0.721
0.359
0.440
0.721
+ G → S
✓
✓
18.61
0.705
0.373
0.450
0.722
+ S → G
✓
✓
✓
19.12
0.718
0.357
0.449
0.725
Table 3: Ablation study of different components in FF3R.
Appendix figures & tables6 assets
Supplementary material from the paper’s appendix.
Appendix
Method
PSNR ↑
SSIM ↑
LPIPS ↓
Ours w/o distill loss
9.37
0.248
0.783
Ours w/ distill loss
17.85
0.699
0.380
Appendix
Table 4: Ablation for Geometric Distillation.
2 Views
16 Views
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Time(s) ↓
PSNR ↑
SSIM ↑
LPIPS ↓
mIoU ↑
Acc. ↑
Time(s) ↓
Uni3R
15.57
0.649
0.448
0.354
0.716
0.626s
17.98
0.737
0.402
0.437
0.769
0.928s
Ours
22.70
0.787
0.285
0.486
0.754
0.884s
22.19
0.769
0.295
0.500
0.751
1.2s
Appendix
Table 5: Quantitative Results on Novel View Synthesis and Semantic Segmentation on ScanNet.
Figure 7: Qualitative Results on Novel View Synthesis and Semantic Segmentation on ScanNet.
Figure 8: Qualitative results of open-volcabulory semantic segmentation.
Figure 9: Qualitative results of novel view synthesis.
Figure 10: Qualitative results on DL3DV-10K [ 20 ] demonstrating generalization across diverse indoor and outdoor scenes.