Organizations: 1Lingnan University · 2The Hong Kong University of Science and Technology (Guangzhou) · 3The Chinese University of Hong Kong · 4Peking University · 5Shenzhen University
Existing methods for single-image 3D indoor scene generation often produce visually plausible results that violate real-world physical constraints, limiting their reliability in robotics, embodied AI, and virtual environment design. To bridge this gap, we introduce a Physics Evaluator that assesses four aspects (geometric priors, contact, stability, and deployability) through nine sub-constraints, establishing a benchmark for evaluating physical consistency. Our analysis reveals that even state-of-the-art methods produce scenes with substantial physical inconsistencies despite their visual plausibility. To address these limitations, we propose a framework that incorporates feedback from the Physics Evaluator into both training and inference to improve the physical plausibility of generated scenes. Specifically, PhyMix comprises two components: (i) implicit alignment via Scene-GRPO, a critic-free group-relative preference optimization strategy that uses physical evaluations to guide the generator toward physically plausible layouts, and (ii) explicit refinement via verifier-guided agentic repair, which translates evaluator diagnostics into executable scene-editing skills to correct residual violations at inference time. PhyMix unifies physical evaluation, preference-based alignment, and agentic inference-time correction to improve physical plausibility while retaining the observed scene content. Experiments show improvements in reconstruction quality and physical plausibility, while qualitative examples on stylized and real-world images illustrate the applicability of the framework beyond synthetic inputs.
Figures & tables
Table 1: Coverage of physical scene properties in existing methods.
Figure 3: Overview of PhyMix. (a) The Physics Evaluator measures geometric priors, contact, stability, and deployability. (b) Scene-GRPO aligns the generator through candidate generation, flow-matching likelihood scoring, physical preferences, and group-relative optimization. (c) Verifier-guided agentic repair corrects residual violations through diagnosis, skill proposals, testing edits on scene copies, and verified updates. Committed edits and candidate verification outcomes supervise the local repair policy.
(a) Cross-backbone
Backbone
Added modules
Base ↑
Updated ↑
MIDI
GRPO + Agentic
85.3
98.6
PartCrafter
GRPO + Agentic
88.8
96.3
PAT3D
Agentic only
93.2
97.1
Table 5: Backbone, candidate-group, and reference-regularization comparisons. In (a), MIDI and PartCrafter use GRPO alignment and agentic repair, while PAT3D uses agentic repair only, without generator alignment. Parts (b) and (c) evaluate the full pipeline. Relative time is normalized to the K=2 configuration.
Figure 5: Stage-wise comparison: (a) base, (b) Scene-GRPO, and (c) verifier-guided agentic repair. Red boxes highlight problematic regions.
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Test
Checked objects
Fails if
Orientation
Objects whose category has an upright direction
tilt exceeds θo=15∘
Scale
Objects whose category has ≥ 20 training examples
a dimension lies outside [0.8Q0.05,1.2Q0.95] for the category
Collision
All object pairs and object–room pairs
overlap ratio >ηc=0.005 and penetration >τc=0.001L
Grounding
Objects assigned to the floor
gap >τg=0.002L , penetration >τc , or contact area <1% of the footprint
Support
Objects assigned to another object
the supporting object is missing, or the gap, penetration, or contact-area check fails
Anchoring
Objects assigned to a wall or ceiling
mounting gap >τa=0.002L or mounting angle error >θa=10∘
Appendix
Table 11: The nine physical tests. A violation rate is the fraction of checked objects (or pairs) that fail. L is defined in equation 19 .