cs.MMApr 16, 2026

Geo2Sound: A Scalable Geo-Aligned Framework for Soundscape Generation from Satellite Imagery

Authors: Kunlin WuYanning WangHaofeng TanBoyi ChenTeng FeiXianping MaYang YueZan Zhou+1 more

Organizations: The Hong Kong University of Science and Technology (Guangzhou), China · University of South Carolina, USA · University of Canterbury, New Zealand · Southwest Jiaotong University, China · Beijing University of Posts and Telecommunications, China

Abstract

Recent image-to-audio models have shown impressive performance on object-centric visual scenes. However, their application to satellite imagery remains limited by the complex, wide-area semantic ambiguity of top-down views. While satellite imagery provides a uniquely scalable source for global soundscape generation, matching these views to real acoustic environments with unique spatial structures is inherently difficult. To address this challenge, we introduce Geo2Sound, a novel task and framework for generating geographically realistic soundscapes from satellite imagery. Specifically, Geo2Sound combines structural geospatial attributes modeling, semantic hypothesis expansion, and geo-acoustic alignment in a unified framework. A lightweight classifier summarizes overhead scenes into compact geographic attributes, multiple sound-oriented semantic hypotheses are used to generate diverse acoustically plausible candidates, and a geo-acoustic alignment module projects geographic attributes into the acoustic embedding space and identifies the candidate most consistent with the candidate sets. Moreover, we establish SatSound-Bench, the first benchmark comprising over 20k high-quality paired satellite images, text descriptions, and real-world audio recordings, collected from the field across more than 10 countries and complemented by three public datasets. Experiments show that Geo2Sound achieves a SOTA FAD of 1.765, outperforming the strongest baseline by 50.0%. Human evaluations further confirm substantial gains in both realism (26.5%) and semantic alignment, validating our high-fidelity synthesis on scale. Project page and source code: https://github.com/Blanketzzz/Geo2Sound

Explore similar work

Aug 1, 2026cs.CV

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds

3D Gaussian Splatting (3DGS) turns captured or generated imagery into photorealistic 3D world simulations that users can freely explore, yet these worlds remain silent. Because existing audio generation methods condition on a single image or viewpoint, their sound is tied to that observation and cannot stay consistent while a listener moves. We introduce the task of generating a spatially consistent soundscape for a given 3DGS world through auditory grounding, identifying which objects in the world should emit sound and anchoring each to a persistent 3D position, and present Scene2Sound, a training-free framework built on this grounding. From the input world alone, our pipeline selects viewpoints that jointly cover the scene, identifies sound-emitting objects with a vision-language model, and associates the multi-view detections into 3D instances through Gaussian set matching, which measures the overlap between the Gaussian sets that render each detection. Each source then receives generated audio that a standard object-based audio engine spatializes in real time at arbitrary listener poses. We further propose two spatial-consistency metrics, one testing whether rendered audio responds consistently to listener motion and one testing whether the claimed sources are supported by views held out from their placement. On a curated set of generated 3DGS worlds and on 3DGS scenes generated from real-world 360-degree captures, Scene2Sound preserves the audio quality of strong per-viewpoint baselines while remaining spatially consistent where per-viewpoint and single-panorama pipelines do not, and a user study confirms the perceptual benefit. Project page: https://masaki-lmd.github.io/scene2sound/.
Masaki Yoshida, Ren Togo, Takahiro Ogawa +1
Jul 23, 2026cs.SD

SoundscapeAgent: Agentic Soundscape Construction for Controllable Synthesis and Scalable Audio-Language Supervision

We present an agentic soundscape construction framework for controllable compositional audio generation that makes explicit the scene planning, source selection, temporal layout, and rendering steps typically handled implicitly by single-shot text-to-audio models. An LLM-based agent converts user intent into an executable scene plan, acquires assets through retrieval and on-demand generation, renders controllable multi-event mixtures, and exports aligned scene metadata. The framework also supports human-in-the-loop interaction through user-guided tool selection and editable scene plans. Together, these components provide an inspectable and reusable approach to controllable soundscape synthesis and scalable audio-language data construction. Listener studies and objective metrics demonstrate competitive generation performance against text-to-audio baselines, while models trained with agent-generated data consistently outperform real-only baselines in downstream audio reasoning. Code, demos, and listening-test results are available at https://haozhang6720.github.io/SoundscapeAgentDemoPage/.
Hao Zhang, Yiwen Zhao, Yixuan Zhang +2
Nov 14, 2025cs.CV

Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery

3D urban generation from satellite imagery is an important task for scalable digital twins and real-world simulation environments. Existing approaches primarily rely on scene-level generation paradigms, which often require large-scale 3D city assets and struggle with controllability, geographic alignment, and realistic appearance grounding in real-world urban environments. To address these limitations, we present Sat2RealCity, a grounded urban generation framework that leverages object-level 3D generative priors for scalable city synthesis from satellite imagery. Our framework decomposes cities into geographically grounded building entities, enabling the reuse of pretrained object-level 3D generative priors while preserving real-world spatial structures. Supported by our constructed BuildVerse3D dataset, (1) we introduce an OpenStreetMap (OSM)-guided spatial grounding strategy to inject geospatial constraints into the 3D generation process; (2) we design an appearance-guided controllable generation mechanism for realistic architectural appearance and regional style consistency; and (3) we construct an MLLM-powered semantic pipeline for regional appearance understanding and semantic-aware appearance synthesis. Extensive experiments demonstrate that Sat2RealCity achieves strong geographic alignment, regional stylistic consistency, and plausible urban asset synthesis compared with existing urban generation and 3D asset generation approaches.
Xinliang Wang, Yijie Kang, Zhenyu Wu +1