Abstract
Markerless 3D movement analysis from monocular video enables accessible biomechanical assessment in clinical and sports settings. However, most research-grade pipelines rely on GPU acceleration, limiting deployment on consumer-grade hardware and in low-resource environments. In this work, we optimize a monocular 3D biomechanics pipeline derived from the MonocularBiomechanics framework for efficient CPU-only execution. Through profiling-driven system optimization, including model initialization restructuring, elimination of disk I/O serialization, and improved CPU parallelization. Experiments on a consumer workstation (AMD Ryzen 7 9700X CPU) show a 2.47x increase in processing throughput and a 59.6% reduction in total runtime, with initialization latency reduced by 4.6x. Despite these changes, biomechanical outputs remain highly consistent with the baseline implementation (mean joint-angle deviation 0.35∘, r=0.998). These results demonstrate that research-grade vision-based biomechanics pipelines can be deployed on commodity CPU hardware for scalable movement assessment.
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Nov 24, 2025cs.CV
Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified, anatomically inaccurate models (e.g., SMPL) and ignore physics, fundamentally limiting their biomechanical fidelity. In this work, we introduce MonoMSK, a hybrid framework that bridges data-driven learning and physics-based simulation for biomechanically realistic 3D human motion estimation from monocular video. MonoMSK jointly recovers both kinematics (motions) and kinetics (forces and torques) through an anatomically accurate musculoskeletal model. By integrating transformer-based inverse dynamics with differentiable forward kinematics and dynamics layers governed by ODE-based simulation, MonoMSK establishes a physics-regulated inverse-forward loop that enforces biomechanical causality and physical plausibility. A novel forward-inverse consistency loss further aligns motion reconstruction with the underlying kinetic reasoning. Experiments on BML-MoVi, BEDLAM, and OpenCap show that MonoMSK significantly outperforms state-of-the-art methods in kinematic accuracy, while for the first time enabling precise monocular kinetics estimation.
Farnoosh Koleini, Hongfei Xue, Ahmed Helmy +1
Aug 30, 2026cs.CV
State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechanically defined joint angles that downstream applications like clinical and biomechanical analyses require. We extend an existing foundation model, SAM-3D-Body, with an additional biomechanical prediction head that, from a single RGB image, regresses the joint angles and scales of a biomechanical model. Training this model presents a challenge, as there are limited datasets of paired images and biomechanical fits. To overcome this, we supervise biomechanical outputs with in-loop optimized targets from a Levenberg-Marquardt solver performing inverse kinematics fits against markers from the mesh predictions. This allows distilling the biomechanical head from the mesh head, even from unlabeled images. To make this work with GPU-optimized biomechanical models in MuJoCo, the entire model was implemented in JAX using Equinox. We trained this distilled output head on the publicly released SAM-3D-Body dataset. We then validated this model on biomechanical fits to two publicly available marker-based datasets, MoVi and BioCV, as well as movements from a clinical cohort captured with multiview markerless motion capture. The resulting model outperforms existing models for direct regression of biomechanics from images while only slightly underperforming the state-of-the-art monocular biomechanics method that performs more costly inference-time optimization of entire trajectories.
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May 10, 2026cs.CV
Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain under-developed. We present a method that combines the SAM 3D Body foundation model with inverse kinematics optimization in a full-body biomechanical model to extract anatomically-constrained finger joint angles from single-view video. We port SAM 3D Body from PyTorch to JAX for integration with MuJoCo-MJX, enabling GPU-accelerated optimization, and develop a novel mapping between the Momentum Human Rig (MHR) outputs and biomechanical model markers. Validation against 8-camera multiview reconstruction on 4,590 frames from 7 participants performing a variety of hand poses and object manipulation tasks shows finger joint angle errors of approximately 10 degrees and hand position errors of approximately 6 mm, after Procrustes alignment. Results were consistent across camera viewpoints and robust to different methods for producing reference values from multiview video. This work extends monocular biomechanical analysis to detailed finger tracking, expanding access to quantitative characterization of hand movement from readily available video.
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