Organizations: Beijing University of Technology · Fudan University · University of Hamburg · Hubei University of Chinese Medicine · Tsinghua University
Abstract
Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods heavily rely on skill chaining by concatenating pre-trained subtasks, with environment observations and self-state tightly coupled, lacking the ability to generalize to new combinations of environments and skills, failing to complete various LH tasks across domains. To solve this problem, this paper presents ALAS, a cross-domain learning framework for LH tasks via biologically inspired dual-stream disentanglement. Inspired by the brain's "where-what" dual pathway mechanism, ALAS comprises two core modules: i) an environment learning module for spatial understanding, which captures object functions, spatial relationships, and scene semantics, achieving cross-domain transfer through complete environment-self disentanglement; ii) a skill learning module for task execution, which processes self-state information including joint degrees of freedom and motor patterns, enabling cross-skill transfer through independent motor pattern encoding. We conducted extensive experiments on various LH tasks in HSI scenes. Compared with existing methods, ALAS can achieve an average subtasks success rate improvement of 23% and average execution efficiency improvement of 29%.
Large language model (LLM) agents for long-horizon interactive tasks typically follow a ReAct-style protocol, issuing one primitive action per LLM round. While this enables frequent replanning, it is inefficient for long-horizon tasks where many rounds are spent on routine action sequences. A natural alternative is to let the agent emit variable-length action chunks. However, naively training such policies with standard reinforcement learning fails: the agent either collapses to single-action behavior or over-commits to excessively long sequences. Both failures share a common root cause: the inability to learn chunk boundaries. We propose SPACE, which addresses this challenge by distilling chunk-boundary supervision from trajectory-induced programmatic skills. We induce two-level programmatic skills from successful trajectories, where subskill boundaries serve as direct chunk-boundary supervision. This temporal structure is then distilled into a primitive-chunk policy via hybrid on-/off-policy optimization with chunk-aware credit assignment. Experiments on ALFWorld and ScienceWorld show that SPACE improves success rates by 7.0%-31.3% over the strongest baseline in each setting while reducing average LLM decision rounds by up to 78.9%.
Language-conditioned Imitation Learning (IL) is essential for enabling robots to perform complex tasks following natural language instructions. However, generalizing to multi-step compositional tasks remains a significant challenge. While hierarchical approaches attempt to address this by decomposing tasks into atomic skills, existing methods often suffer from training instability and codebook collapse due to the tight coupling between high-level skill reasoning and low-level action generation in joint training paradigms. Inspired by the Dual-Process Theory of cognition, we propose Dual-Process Atomic Skill Learning (DASL), a novel asynchronous hierarchical imitation learning framework that decouples slow semantic reasoning from fast, real-time motion control. DASL comprises a Slow-Frequency Policy that predicts interpretable, discrete skills via Vector Quantization, and a High-Frequency Policy that leverages a latent diffusion model and a Decision Transformer to generate precise actions conditioned on these latent skills. By asynchronously coordinating these modules and utilizing diffusion to structure the latent space, our framework mitigates the skill codebook interference problem common in joint training paradigms. Evaluations across simulation benchmarks and experiment demonstrate that DASL significantly outperforms state-of-the-art baselines, excelling in skill acquisition and compositional generalization to unseen instructions. GitHub page: https://github.com/Hatakekaka/DASL
Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.