Real-time multimodal agents transport raw audio and screenshots using networking stacks designed for human receivers, which optimize for perceptual fidelity and smooth playout. Yet agent models act as event-driven processors with no inherent sense of physical time, consuming task-relevant semantics rather than reconstructing signals in real time. This fundamental difference shifts the transport goal from the technical problem of signal fidelity (Shannon-Weaver Level A) to the semantic problem of meaning preservation (Level B). This mismatch imposes significant overhead. In visual pipelines, screenshot upload accounts for over 60% of end-to-end action latency on constrained uplinks, and in voice pipelines, conventional transport carries massive redundancy, sending 43-64x more data than needed to maintain task accuracy. We present Sema, a semantic transport system that combines discrete audio tokenizers with a hybrid screen representation (lossless accessibility-tree or OCR text, plus compact visual tokens) and bursty token delivery that eliminates jitter buffers. In simulations under emulated WAN conditions, Sema reduces uplink bandwidth by 64x for audio and 130-210x for screenshots while preserving task accuracy within 0.7 percentage points of the raw baseline.
Semantic communication (SemCom) with learned encoder-decoder architectures enables end-to-end learning of compact task-oriented representations optimized for the wireless channel, reducing channel resources needed to convey task-relevant information and improving spectrum efficiency. This paper studies semantic image transmission over block Rayleigh fading with AWGN using a multi-task semantic autoencoder that jointly reconstructs images and predicts labels from the received waveform. The latent dimension (complex channel uses per source sample) serves as a cross-layer control variable governing semantic fidelity and channel resource usage. We characterize the resulting latency-task fidelity tradeoff: larger latent representations improve inference accuracy but increase service time, channel uses, and queueing delay. Building on this insight, we develop online semantic-rate controllers that adapt the latent dimension per update under a long-term semantic error constraint. A queue-aware drift-plus-penalty policy minimizes delay subject to an average semantic error cap, while a complementary age-aware policy minimizes time-average Age of Information (AoI). By adapting the semantic rate to congestion and fidelity requirements, the proposed framework improves spectrum utilization and enables timely semantic updates with significantly lower delay and AoI than fixed-rate baselines.
Omnimodal large language models (OmniLLMs) jointly process audio and visual streams, but the resulting long multimodal token sequences make inference prohibitively expensive. Existing compression methods typically rely on fixed window partitioning and attention-based pruning, which overlook the piecewise semantic structure of audio-visual signals and become fragile under aggressive token reduction. We propose Dynamic Audio-driven Semantic cHunking (DASH), a training-free framework that aligns token compression with semantic structure. DASH treats audio embeddings as a semantic anchor and detects boundary candidates via cosine-similarity discontinuities, inducing dynamic, variable-length segments that approximate the underlying piecewise-coherent organization of the sequence. These boundaries are projected onto video tokens as a soft temporally co-registered segmentation prior. Within each segment, token retention is determined by a tri-signal importance estimator that fuses structural boundary cues, representational distinctiveness, and attention-based salience, mitigating the sparsity bias of attention-only selection. This structure-aware allocation preserves transition-critical tokens while reducing redundant regions. Extensive experiments on AVUT, VideoMME, and WorldSense demonstrate that DASH maintains competitive or superior accuracy while achieving higher compression ratios compared to prior methods. Code is available at: https://github.com/laychou666/DASH.
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.