Domain shift, where deviations between training and deployment data distributions degrade model performance, is a key challenge in underwater environments. Existing benchmarks testing performance for underwater domain shift simulate variability through synthetic style transfer. This fails to capture intrinsic scene factors such as visibility, illumination, scene composition, or acquisition factors, limiting analysis of real-world effects. We propose a labeling framework that defines underwater domains using measurable image, scene, and acquisition characteristics. Unlike prior benchmarks, it captures physically meaningful factors, enabling semantically consistent image grouping and supporting domain-specific evaluation of detection performance including failure analysis. We validate this on public datasets, showing systematic variations across domain factors and revealing hidden failure modes.
Underwater object detection is strongly affected by domain shift, where performance can vary significantly across different locations, habitats, and deployment conditions. However, detector performance is typically evaluated using aggregate metrics that hide failures in specific environments, while existing domain generalization benchmarks often rely on synthetic variations that do not reflect real-world conditions. We introduce a framework that characterizes underwater images by appearance, scene composition, and acquisition geometry to assign domain labels. Using this framework, we perform the first systematic study of how domain factors influence both human annotation quality in underwater object detection datasets and deep learning-based detector performance, revealing substantial domain-dependent discrepancies. By incorporating physically meaningful domain labels, domain shift becomes something we can characterize, measure, benchmark, and act on. We highlight how this can be used to guide data collection and annotation, design more informative benchmarks, and assess detector robustness across diverse underwater environments.
Machine learning for underwater acoustics is constrained by the scarcity of publicly available labeled datasets. In contrast to air-acoustic domains, where large benchmarks enable rapid model development, underwater datasets are typically small and limited in acoustic diversity, restricting robust model training and cross-domain generalization. To help address this gap, we introduce a curated underwater audio dataset derived from an open-source maritime sound archive. The dataset contains over one thousand labeled audio segments across eight biologically and mechanically relevant acoustic classes, providing an additional resource for training models in data-limited underwater environments. Additionally, we establish a lightweight Convolutional Neural Network (CNN) baseline and propose a margin-enhanced loss with feature alignment to mitigate class confusion arising from data imbalance, acoustic similarity, and cross-domain mismatch. While the baseline achieves 96.35% in-domain accuracy, evaluation on ShipsEar reveals substantial domain shift; the proposed feature alignment improve zero-shot ship detection by 42.60%, demonstrating stronger robustness under distribution mismatch. We further release a transparent curation pipeline and reproducible benchmark to support future research on imbalance mitigation, domain adaptation, and data-efficient underwater acoustic classification.
Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.