Although advances such as chain-of-thought, tree-of-thought or reinforcement learning have improved the performance of LLMs in reasoning and planning tasks, they are still brittle and have not achieved human-level performance in many domains, and often suffer from high time and token costs. Inspired by the success of width-based search in planning, we explore how the concept of novelty can be transferred to language domains and how it can improve tree-of-thought reasoning. A tree of thoughts relies on building possible "paths" of consecutive ideas or thoughts. These are generated by repeatedly prompting an LLM. In our paper, a measurable concept of novelty is proposed that describes the uniqueness of a new node (thought) in comparison to nodes previously seen in the search tree. Novelty is estimated by prompting an LLM and making use of embedded general knowledge from pre-training. This metric can then be used to prune branches and reduce the scope of the search. Although this method introduces more prompts per state, the overall token cost can be reduced by pruning and reducing the overall tree size. This procedure is tested and compared using several benchmarks in language-based planning and general reasoning.
The success of large language models (LLMs) across diverse NLP tasks has elevated the importance of reasoning chain optimization as a critical step in aligning model behavior with task objectives. Existing reasoning chain tuning methods often rely on black-box heuristics or gradient-free search, which lack interpretability, generalization, and sample efficiency. In this work, we introduce \textbf{Thoughts-as-Planning}, a novel framework that formalizes reasoning chain optimization as a sequential decision-making process over a latent semantic space. We model the LLM as a partially observable environment and learn a latent world model that simulates the effect of reasoning chain edits on downstream outputs. A proximity-preserving embedding space is constructed to encode reasoning chain-response dynamics, enabling planning via gradient descent or reinforcement learning. Our method supports multi-scale abstraction, allowing reasoning chain edits at token, segment, and instruction levels to be integrated into a unified planner. Through extensive experiments on language understanding and generation tasks, we demonstrate that Thoughts-as-Planning outperforms state-of-the-art reasoning chain tuning baselines in efficiency, robustness, and generalization, while offering interpretability through its structured planning trajectory. Our code is available at https://github.com/FastLM/Thoughts-as-Planning.
Large Language Models (LLMs) have demonstrated remarkable reasoning capabilities, yet their standard generation process -- auto-regressive token prediction -- is inherently myopic and prone to cascading errors. To address this, the Tree-of-Thoughts (ToT) framework creates a search space over intermediate reasoning steps, allowing search models to explore, look ahead, and backtrack. However, current ToT research remains fragmented across Natural Language Processing and Automated Planning communities, often using inconsistent terminology and ad-hoc implementations. Consequently, we synthesize the ToT landscape through a unified taxonomy based on classical heuristic search terminology. We map LLM-based reasoning to classical search components: state representation (granularity of thoughts), successor generation (prompting operators), and heuristic evaluation (self-assessment of progress). We analyze existing work within the context of our taxonomy and identify emerging design patterns: systematic search (Best-First Search) for shallow, deterministic tasks and lookahead-heavy strategies (DFS, MCTS) for deep multi-step reasoning. We conclude by identifying open algorithmic challenges at the intersection of heuristic search and LLM reasoning, and call on the heuristic search community to engage with this emerging domain.
Tree of Thought (ToT) search has become a promising direction for improving the reasoning capabilities of large language models, but deploying these methods in practice raises a question that has received little systematic attention: how do different search strategies behave under varying compute budgets, model sizes, and problem difficulties? In this work, we evaluate two representative ToT methods; DPTS, a Monte Carlo tree search based approach, and SSDP, a semantic deduplication based approach, across two mathematical reasoning benchmarks (Math500 and GSM8K), two model scales (Llama-3B and Llama-8B), and four token budgets (3k--10k). Our analysis reveals that the two methods exhibit limitations that pull in opposite directions. DPTS suffers from a cold-start bottleneck at low budgets: it requires sufficient exploration before its value estimates become reliable, making it a poor fit for resource-constrained settings despite strong scaling behavior at higher budgets. SSDP, on the other hand, reaches candidate solutions efficiently but is prone to frontier depletion; its aggressive node merging permanently discards unexplored paths, leaving it unable to improve regardless of how much budget remains. Together, these findings suggest that neither a fixed exploration strategy nor a fixed pruning strategy is sufficient across compute continuum. We argue that effective search for scientific reasoning agents requires strategies that can adapt their behavior based on search progress and available resources.
Atkia Mahila, Avinash Maurya, M. Mustafa Rafique +1