WildClawBench: A Benchmark for Real-World, Long-Horizon Agent Evaluation
Authors: Shuangrui Ding, Xuanlang Dai, Long Xing, Shengyuan Ding, Ziyu Liu, Yang JingYi, Penghui Yang, Zhixiong Zhang, +9 more
Organizations: 1Shanghai AI Laboratory, 2The Chinese University of Hong Kong · 1Shanghai AI Laboratory, 3Fudan University · 1Shanghai AI Laboratory, 4University of Science and Technology of China · 1Shanghai AI Laboratory, 5Shanghai Jiao Tong University · 1Shanghai AI Laboratory, 6Tsinghua University · 5Shanghai Jiao Tong University, 7Shanghai Innovation Institute · 1Shanghai AI Laboratory, 8Zhejiang University · 9Nanyang Technological University · 2The Chinese University of Hong Kong · 1Shanghai AI Laboratory · 7Shanghai Innovation Institute
Abstract
Large language and vision-language models increasingly power agents that act on a user's behalf through command-line interface (CLI) harnesses. However, most agent benchmarks still rely on synthetic sandboxes, short-horizon tasks, mock-service APIs, and final-answer checks, leaving open whether agents can complete realistic long-horizon work in the runtimes where they are deployed. This work presents WildClawBench, a native-runtime benchmark of 60 human-authored, bilingual, multimodal tasks spanning six thematic categories. Each task averages roughly 8 minutes of wall-clock time and over 20 tool calls, and runs inside a reproducible Docker container hosting an actual CLI agent harness (OpenClaw, Claude Code, Codex, or Hermes Agent) with access to real tools rather than mock services. Grading is hybrid, combining deterministic rule-based checks, environment-state auditing of side effects, and an LLM/VLM judge for semantic verification. Across 19 frontier models, the best, Claude Opus 4.7, reaches only 62.2% overall under OpenClaw, while every other model stays below 60%, and switching harness alone shifts a single model by up to 18 points. These results show that long-horizon, native-runtime agent evaluation remains a far-from-resolved task for current frontier models. We release the tasks, code, and containerized tooling to support reproducible evaluation.
OpenClaw-style personal assistants extend LLM agents from isolated tool use to open-ended, stateful, and personalized software environments. Evaluating these assistants is fundamentally a fidelity problem: benchmarks must be faithful both to the distribution of real assistant tasks and to the execution semantics of the environments in which those tasks unfold. Existing benchmarks often lose fidelity in one dimension or the other. Their task distributions are shaped by what is easy to isolate, mock, and verify, underrepresenting real-world difficulties such as cross-service dependency, contaminated state, implicit intent, and runtime change. Their environments are either live but hard to reproduce, or reproducible but reduced to endpoint-level stubs that remove sessions, artifacts, state transitions, and downstream side effects. We introduce LiveClawBench, a benchmark designed around this dual-fidelity requirement. LiveClawBench combines a Triple-Axis Complexity Framework for difficulty-driven task construction with reproducible full-stack mock applications that preserve stateful execution semantics. With 134 executable cases across 10 domains with 22 mocked services, LiveClawBench supports controlled, extensible, and factor-level diagnostic evaluation of realistic agentic tasks. We release the benchmark resources: (1) Benchmark: https://github.com/Mosi-AI/LiveClawBench; (2) Leaderboard: https://mosi-ai.github.io/LiveClawBench/leaderboard/; (3) Trajectories: https://huggingface.co/datasets/Mosi-AI/LiveClawbench-trajectories
Agent benchmarks should reflect what users actually ask deployed agents to do, yet existing benchmarks often miss key realism properties of real developer-agent sessions. We introduce RealClawBench, a live benchmark framework built from real OpenClaw sessions to capture the distribution, diversity, and real-world difficulty of deployed agent use. Real user requests are challenging to benchmark because they often depend on local execution environments, involve implicit or underspecified intent, and require nontrivial verification. RealClawBench addresses these challenges with two core mechanisms: reconstructed execution environments and deterministic verifiable scorers, which together convert real sessions into reproducible, automatically scored tasks. The resulting release contains 281 executable tasks sampled from a much larger real-session pool while preserving the source distribution, with maximum final-vs-source Jensen-Shannon divergence of 0.0448. Evaluating 14 contemporary models shows that the best system solves only 65.8% of tasks, revealing substantial headroom on realistic developer-agent workloads. By turning real deployed sessions into controlled evaluation instances, RealClawBench provides a practical path toward benchmarks that better measure agent capability in actual use. Code is available at:https://anonymous.4open.science/r/real-claw-bench-582B.
The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.