cs.NEMay 15, 2026

Structure Abstraction and Generalization in a Hippocampal-Entorhinal Inspired World Model

Authors: Tianqiu Zhang, Muyang Lyu, Xiao Liu, Si Wu

Abstract

Humans abstract experiences into structured representations to facilitate pattern inference and knowledge transfer. While the hippocampal-entorhinal (HPC-MEC) circuit is known to represent both spatial and conceptual spaces, the mechanisms for concurrently extracting abstract structures from continuous, high-dimensional dynamics remain poorly understood. We propose a brain-inspired hierarchical model that simultaneously infers latent transitions and constructs a predictive visual world model. Our architecture employs an inverse model for structural extraction alongside an HPC-MEC coupling model that dissociates relational structures (MEC) from integrated episodic scenes (HPC). Using primitive transformation dynamics as a benchmark, we demonstrate the model's capacity for structural abstraction. By leveraging velocity-driven path integration, the framework enables robust prediction and structural reuse across diverse contexts, thereby achieving structural generalization. This work provides a novel computational framework for understanding how brain-inspired, self-supervised learning of world models facilitates the acquisition of reusable abstract knowledge.

Explore similar work

Jul 5, 2026cs.LG

Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling

Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision-making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents actively probe the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the empirical recovery of task-sufficient latent representations that capture all control-relevant factors. Leveraging these representations, the resulting policies achieve improved sample efficiency and generalization, including generalization across skills, object-skill compositions, and previously unseen tasks on standard continuous-control and robotic-manipulation benchmarks.
Fan Feng, Yujia Zheng, Minghao Fu +5
Jun 15, 2026cs.LG

BRICKS-WM: Building Reusability via Interface Composition Kinetics for Structured World Models

Model-based Reinforcement Learning (MBRL) has achieved remarkable success in continuous control by leveraging latent world models. However, prevailing approaches typically rely on monolithic latent dynamics, entangling environment dynamics into a coupled process. This coupling severely limits reusability: altering the agent necessitates retraining the entire world from scratch, even if the environment remains constant. To address this, we introduce BRICKS-WM (Building Reusability via Interface Composition Kinetics for Structured World Models), a framework for the modular assembly of structured world models. Driven by the insight that the physical world is composed of independent entities, we posit that global dynamics can be modeled as a composition of distinct dynamical modules interacting via latent interfaces. As a minimal instantiation, we factorize the latent state space into an actuated Agent module and an external Background module, bridged by a learned latent interface. Unlike prior object-centric methods that prioritize visual segmentation, BRICKS-WM enforces a functional separation in transition dynamics, ensuring that background dynamics remains agnostic to the agent's dynamics. Empirically, BRICKS-WM achieves control performance comparable to strong monolithic baselines when trained from scratch, and enables the reuse of frozen background dynamics across agents.
Shaowei Zhang, Jiahan Cao, Xunlan Zhou +2
May 17, 2026cs.AI

Self-supervised Hierarchical Visual Reasoning with World Model

3D open-world environments with adversarial opponents remain a core challenge for reinforcement learning due to their vast state spaces. Effective reasoning representations are essential in such settings. While existing self-supervised visual foresight reasoning approaches often suffer from multi-step error accumulation, many recent studies resort to injecting domain-specific knowledge for more stable guidance. Our key insight is that the photorealistic fidelity of visual reasoning representations is secondary; what truly matters is providing informative, task-relevant signals. To this end, we propose ResDreamer, a hierarchical world model in which each higher-level layer is trained to reconstruct the residuals of the layer below. This design enables progressive abstraction of increasingly sophisticated world dynamics and fosters the emergence of richer latent representations. Drawing inspiration from the "Bitter Lesson", ResDreamer trains its reasoning representations in a purely self-supervised manner. The higher-level residual representations are used to modulate lower-level predictions, allowing the world model to scale effectively with only linearly increasing cross-layer communication costs. Experiments show that ResDreamer achieves state-of-the-art sample efficiency and parameter efficiency. This scalable hierarchical visual foresight reasoning architecture paves the way for more capable online RL agents in open-ended, dynamic environments. The code is accessible at https://github.com/XuYuanFei01/ResDreamer.
Yuanfei Xu, Lin Liu, Wengang Zhou +2