cs.LGMay 4, 2026

When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning

Authors: Arahan Kujur

Organizations: Independent Researcher

Abstract

We study adversarial action masking in self-play reinforcement learning: an attacker selectively removes legal actions from a victim's action set. Unlike observation or action perturbations, removal eliminates decision options before the agent acts. Across poker games scaling from 6 to 5,531 information states and two non-poker domains, learned masking causes substantially more damage than random masking and learned perturbation baselines. The attack persists across Q-learning, PPO, NFSP, neural NFSP, and DQN victims; transfers across agents; is amplified by self-play; and shows no recovery under extended masked training. Mechanistically, the adversary targets high-value decision points, captured by reach-weighted contingent action capacity (CACw_w) and a value-weighted refinement CACv_v. These results identify action availability as a distinct robustness surface in self-play RL.

Explore similar work

May 4, 2026cs.LG

A Structural Threshold in Decision Capacity Governs Collapse in Self-Play Reinforcement Learning

We show that a threshold in decision capacity determines whether self-play reinforcement learning agents collapse under asymmetric rule perturbations. Across poker variants, matrix games, a dice game, and multiple learning algorithms, eliminating all positive-reach contingent decisions causes rapid convergence to a deterministic exploitation attractor, a fixed point at near-maximal loss. Preserving even a single positive-reach contingent decision point prevents this collapse. A frozen baseline and fixed-opponent control confirm that the mechanism is co-adaptation under constraint, not the perturbation itself. The phenomenon is timing-invariant, fully reversible upon action restoration, and intensifies under function approximation. These results establish a sharp threshold at zero reach-weighted contingent action capacity, with severity scaling continuously via reach-weighted capacity in the tested domains.
Arahan Kujur
May 19, 2026cs.LG

GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning

Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning with Proximal Policy Optimization (PPO) has achieved strong empirical success, its standard advantage estimator, generalized advantage estimation, suffers from additional variance due to the sampling of stochastic future actions. This variance is amplified in equilibrium self-play because of the stochastic nature of the equilibrium policy and persists even when the critic is exact. We address this bottleneck by introducing QQ-boosting, a variance-reduced advantage estimator based on a centralized action-value critic, and propose Variance-Reduced Policy Optimization (VRPO), incorporating this new estimator. The algorithm replaces sampled multi-step backups with a multi-step Expected SARSA(λ)(λ) trace, computing policy expectations at each step to average out action-sampling noise, while retaining PPO's clipped objective and on-policy actor updates. Empirically, VRPO consistently achieves strong performance from mid-sized to large-scale games including Dou Dizhu and Heads-Up No-Limit Texas Hold'em.
Zhiyuan Fan, Gabriele Farina
Sep 14, 2026cs.LG

Admissable: Training Reinforcement Learning Agents against Adversarial Missingness

In order to make Reinforcement Learning algorithms applicable in real world scenarios, safety must be ensured even under adverse operating conditions. In this work, we consider the challenge of adversarial feature missingness: a scenario in which an adversary occludes features from the agent's observation in order to reduce performance as much as possible. We formally define adversarial missingness for Reinforcement Learning and compare it to the related concepts of ℓ∞\ell_\infty-norm bounded adversarial perturbations and learning with missing data. We develop an adversarial training algorithm and show its effectiveness in increasing robustness against adversarial missingness on three MuJoCo benchmark environments. Compared to a baseline trained with random uniform missingness, our method achieves better robustness on all three tasks.
Paul Stahlhofen, Luca Hermes, Tim Kochs +2