A conceptual framework for learning to listen by reward: Curiosity-driven search for novel sources
Authors: Andreas Triantafyllopoulos, Jakub Šťastný, Alexios Terpinas, Tianyi Liu, Yuanqi Wang, Björn W. Schuller
Organizations: CHI – Chair of Health Informatics, Technical University of Munich, Munich, Germany · MCML – Munich Center for Machine Learning, Munich, Germany · MDSI – Munich Data Science Institute, Munich, Germany · GLAM – Group on Language, Audio, & Music, Imperial College, London, UK
Abstract
Reinforcement learning is a powerful learning paradigm that has spearheaded progress in numerous domains. Its core promise lies in learning through high-level goals without the need for granular labels. However, it still remains elusive in the realm of audio, where it has received substantially less attention than in computer vision or other domains. The key question remains: how can agents learn to listen purely via reward-driven exploration? In this contribution, we present an overview of previous attempts and a new conceptual framework for learning to listen by reward. Our approach depends on the continuous search for novel sound sources. We formulate our framework, discuss open technical challenges, and present a first proof-of-concept implementation that showcases the feasibility of our approach.
Audio reasoning is essential for machine understanding of the acoustic world. Reinforcement learning with verifiable rewards can elicit such reasoning, yet existing reward designs are complementary in their limitations: outcome-based rewards supervise only the final answer and let the model reach it without attending to the audio, whereas process-based rewards score the reasoning itself but rely on coarse, hand-crafted, and fixed criteria that neither adapt to each question nor stay grounded in the acoustic evidence. Moreover, questions differ in what they demand, with some hinging on perception and others on multi-step reasoning, and any static criterion weakens as the policy improves. Supervising the reasoning process with fine-grained, audio-grounded, and adaptive rewards is therefore crucial, yet challenging since such rewards are impractical to design by hand for every sample. To this end, we introduce AudioRubrics, a reinforcement learning framework that supervises audio reasoning with self-evolving, audio-grounded rubric rewards. AudioRubrics synthesizes per-sample rubrics from the raw waveform and, conditioned on the model's own rollouts, regenerates and reweights criteria per group, supplying a continuous learning signal that keeps targeting the current policy's weaknesses as static criteria saturate. Comprehensive evaluations across three audio reasoning benchmarks reveal that AudioRubrics substantially outperforms a wide range of open-source and training-based baselines. Furthermore, our analysis shows that the gains scale with the capability of the rubric generator and judge, and AudioRubrics converges to a stable reasoning length that avoids both degenerate collapse and unbounded growth. The improvement in audio perception further demonstrates the effectiveness of anchoring supervision in the acoustic evidence. Our project page is available at https://audiorubrics.github.io.
Audio agents extend large audio-language models (LALMs) by decomposing audio questions into tool calls, intermediate evidence, and iterative reasoning steps. However, as LALMs become stronger, the key challenge shifts from enabling tool use to determining when agentic evidence acquisition genuinely benefits audio understanding. We propose Audio-Mind, an auditable and pluggable framework for conditional evidence acquisition in audio understanding. Audio-Mind dynamically combines a strong frontend with planner-guided tool use, preserving frontend judgment when initial evidence is sufficient while acquiring bounded external evidence for questions with unresolved evidence gaps. Experiments on MMAR and MSU-Bench show that Audio-Mind outperforms prior audio-agent baselines, reaching 80.4% accuracy on MMAR and 82.8% accuracy on MSU-Bench. A matched-backbone comparison highlights why this design matters: under strong audio frontends, agentic decomposition can become an orchestration bottleneck when the workflow does not preserve the frontend's holistic audio-grounded judgment. Beyond accuracy, Audio-Mind produces higher-quality, auditable reasoning traces that expose uncertainty, tool evidence, and answer rationales, offering a potential basis for more reliable audio-QA annotation and error analysis.
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.