A Context Augmented Multi-Play Multi-Armed Bandit Algorithm for Fast Channel Allocation in Opportunistic Spectrum Access
Authors: Ruiyu Li, Guangxia Li, Xiao Lu, Jichao Liu, Yan Jin
Organizations: School of Computer Science and Technology, Xidian University, China · 2Research and Development, Ericsson, Canada · 3Hainayun IoT Technology Ltd, China
We study the restless contextual multi-play multi-armed bandit (MP-MAB) problem for channel allocation in the opportunity spectrum access (OSA) scenario. Most existing MP-MAB methods are impractical for real-world OSA systems as they assume many ideal conditions, incur a heavy computational cost, and most importantly, ignore the impact of channel noise which is directly related to the quality of service. In this study, we embody this impact by modeling channel noise as a perturbation of the arm's reward function in MP-MAB. As there is an implicit correlation between channel state information and channel noise, we take the former as a context for MP-MAB to present the perturbation caused by the latter. We investigate two types of correlation between the context and the perturbation -- linear and nonlinear, and derive two index policies, respectively. These policies learn the correlations through a linear model and a neural network, and use estimated noise value to adjust the upper confidence bound. Numerical experiments demonstrate that the proposed policies can achieve lower regret and select sub-optimal arms in a more reasonable way.
The classic multi-armed bandit (MAB) problem tackles the challenge of accruing maximum reward while making decisions under uncertainty. However, in applications, often the goal is to minimize cost subject to a constraint on the minimum permissible reward, an objective captured by multi-armed bandits with cost-subsidy (MAB-CS). Of interest to this paper is the setting where the quality (reward) constraint is specified relative to the unknown best reward and the cost of each arm is known. We characterize the expected sub-optimal samples required by any policy by proving instance-dependent lower bounds that offer new insight into the problem and are a strict generalization of prior bounds. Then, we propose an algorithm called Cost-Ordered Feasibility (COF) that leverages our insight and intelligently combine samples from all arms to gauge the feasibility of a cheap arm. Thereafter, we analyze COF to establish instance-dependent upper bounds on its expected cumulative cost and quality regret, i.e., relative to the cheapest feasible arm. Finally, we empirically validate the merits of COF, comparing it to baselines from the literature through extensive simulation experiments on the MovieLens and Goodreads datasets as well as representative synthetic instances. Not only does our paper develop qualitatively better theoretical regret upper bounds, but COF also convincingly demonstrates improved empirical performance.
We study linear contextual bandits with paid observations, where at each round the learner observes a context, selects an action, and may pay a fixed cost to observe feedback from a subset of arms. We propose two Follow-the-Regularized-Leader algorithms with Best-of-Both-Worlds guarantees. The first, Agg-SPB, extends the SPB-matching framework of Tsuchiya and Ito (2024) by aggregating context-dependent stability terms, achieving the characteristic T2/3 adversarial regret rate and logarithmic dependence on T in stochastic environments. The second, CE-SPB, combines arm-dependent observation probabilities with an entropy-adaptive learning rate inspired by Kuroki et al. (2024). It achieves an entropy-adaptive O(T2/3) adversarial guarantee and polylogarithmic stochastic regret, while avoiding the minimum-context-mass dependence arising in the stochastic analysis of Agg-SPB. Both algorithms further extend to corrupted stochastic environments with explicit corruption-dependent guarantees. These results establish that logarithmic stochastic regret is compatible with the T2/3 adversarial regime for linear contextual bandits with paid observations, while highlighting a tradeoff between sharper horizon dependence in stochastic settings and path-dependent matching without explicit minimum-context-mass dependence.
This paper considers stochastic linear contextual bandits (SLCB) with bounded reward noise. Existing works typically assume sub-Gaussian reward noise and bounded expected rewards, under which the optimal regret bound scales as O~(T) in terms of horizon T. However, in many applications, realized/observed rewards are also naturally bounded, implying bounded reward noise. Bounded noise is more informative than the sub-Gaussian condition but has not been leveraged explicitly in the SLCB literature. In this paper, we propose a novel algorithm SME-OFU by utilizing an uncertainty quantification method called set-membership estimation (SME) and applying the principle of optimism in the face of uncertainty (OFU). Our algorithm enjoys an improved regret bound O(logT). Notice that this does not contradict the existing optimal bound O~(T) for sub-Gaussian noise because bounded noise is a stronger condition. Finally, simulations show empirical improvements of SME-OFU over a benchmark algorithm designed for sub-Gaussian noise when the reward noise is bounded.