Compositional implicit surface representations model scenes as collections of objects, each encoded by a Signed Distance Field (SDF). A fundamental limitation of this approach is that multiple SDFs can produce geometries that interpenetrate, violating physical plausibility. Existing mitigation strategies rely on soft penalty terms that reduce but do not eliminate intersections, and require careful loss weighting. To truly prevent interpenetration, we propose a hard constraint on vector-valued SDFs and introduce S2MDF, a lightweight plug-and-play module that enforces the constraint on any object-compositional SDF representation without architectural modifications. It introduces negligible computational overhead and is compatible with linearly-interpolated standard meshing algorithms such as Marching Cubes. It can be applied during training or as a post-processing step. Experiments on multiple state-of-the-art compositional methods show that S2MDF reduces intersections to numerical precision while preserving reconstruction quality, outperforming existing mitigation strategies.
Neural Signed Distance Functions (SDFs) excel at reconstructing watertight manifolds but fail on thin structures and open boundaries due to strict inside--outside constraints. Conversely, Unsigned Distance Fields (UDFs) accommodate general geometries but suffer from gradient singularities at the zero-level set, hindering optimization and extraction. We introduce Metric--Phase Fields (MPFs), a decoupled implicit representation that separates metric proximity from topological phase. Given an unoriented point cloud, MPFs learn (i) an unsigned metric field r and (ii) a smooth phase field θ, for which we derive a bounded phase indicator P=tanh(βθ) that provides soft inside--outside cues where they are meaningful. We couple the two fields via a gated-metric formulation with a residual phase injection to obtain a signed implicit function with stable near-surface gradients. The phase coefficient β is learnable, allowing MPFs to adaptively control the sharpness of the phase transition and the degree of saturation of the soft sign indicator. Experiments on both synthetic and scanned thin-shell and thin-plate shapes demonstrate that MPFs preserve thin and layered structures more faithfully than recent SDF-based methods, while also enabling more robust training and more reliable surface extraction than UDF-based approaches. Check out \href{https://github.com/JIAYI-Scarlett/ICML2026-MPF}{MPFs-GitHub} for source code and test models.
This study addresses the partial-to-complete geometry reconstruction of deformable objects (DOs) from point-cloud observations toward precise DO manipulation. Recent DO reconstruction approaches often adopt implicit neural representations (INRs) to model continuous surfaces as well as capture structural variability. However, these methods typically rely on object-specific shape priors that improve training stability and limit generalization. To figure it out, we introduce ParCo-SDF, a two-stage partial-to-complete signed distance field (SDF) reconstruction framework consisting of temporal geometry encoding followed by FiLM-conditioned SDF prediction. The temporal encoder captures structural similarity across DO sequence, enabling prior-free stable training. FiLM-based conditioning preserves reconstruction expressivity while reducing network complexity. We evaluate the proposed method against a state-of-the-art DO surface reconstruction baseline on a rubber band manipulation dataset, demonstrating robust and high-fidelity reconstruction under severe occlusions.
Multi-view surface reconstruction is a core problem in computer vision. One prominent line of work represents the surface implicitly as a signed distance field (SDF), optimizing it based on the photometric loss between rendered and observed pixel colors. These approaches typically employ SDF-based volume rendering to obtain a differentiable relaxation of discontinuous visibility along rays, thereby reducing reliance on silhouette supervision. In this paper, we reformulate SDF-based volume rendering as probabilistic surface rendering, where each pixel color is modeled as a mixture distribution induced by the random first ray-surface intersection. To this end, we introduce Stochastic Signed Distance Processes (SSDP), which model the SDF along each ray as a stochastic process, inducing a first-passage-time distribution for each ray. We then derive the first-passage probability for each sampling interval based on Bayesian filtering, together with its practical approximation for parallel rendering. We further show that NeuS, an existing SDF-based volume rendering method, arises as a special case of our formulation. Experiments on the DTU and MobileBrick datasets demonstrate that our method outperforms baselines in both surface reconstruction and uncertainty quantification, supporting the effectiveness of our first-passage formulation. Our code is available at https://github.com/skmhrk1209/SSDP.