Abstract
GUI agents - vision-based models that control desktops, web browsers, and mobile devices through graphical user interfaces - promise to automate a wide range of digital tasks. While million-scale datasets have enabled substantial progress on click-grounding, drag grounding (e.g. drag-and-drop, swipe, highlight) data remains an order of magnitude smaller and current models fall short on complex drag-based interactions. We introduce DragOn, a drag grounding benchmark and training dataset covering four domains: text highlighting, cell selection, element resizing and slider manipulation. The dataset comprises 286K training screenshots and 3.5M training tasks, plus a 2000-example held-out evaluation suite. We evaluate proprietary (GPT, Claude) and open-weight (Qwen, Kimi, Holo) models, as well as a Qwen VLM fine-tuned on our training data. Results suggest that our dataset could improve performance of state-of-the-art models on downstream computer-use tasks.
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May 14, 2026cs.CL
Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
Weimin Xiong, Shuhao Gu, Bowen Ye +5
Apr 27, 2026cs.CV
Graphical User Interface (GUI) element grounding (precisely locating elements on screenshots based on natural language instructions) is fundamental for agents interacting with GUIs. Deploying this capability directly on resource-constrained devices like mobile phones is increasingly critical for GUI agents requiring low latency. However, this goal faces a significant challenge, as current visual grounding methods typically employ large vision-language model (VLM) (more than 2.5B parameters), making them impractical for on-device execution due to memory and computational constraints. To address this, this paper introduces GoClick, a lightweight GUI element grounding VLM with only 230M parameters that achieves excellent visual grounding accuracy, even on par with significantly larger models. Simply downsizing existing decoder-only VLMs is a straightforward way to design a lightweight model, but our experiments reveal that this approach yields suboptimal results. Instead, we select an encoder-decoder architecture, which outperforms decoder-only alternatives at small parameter scales for GUI grounding tasks. Additionally, the limited capacity of small VLMs encourages us to develop a Progressive Data Refinement pipeline that utilizes task type filtering and data ratio adjustment to extract a high-quality 3.8M-sample core set from a 10.8M raw dataset. Training GoClick using this core set brings notable grounding accuracy gains. Our experiments show that GoClick excels on multiple GUI element grounding benchmarks while maintaining a small size and high inference speed. GoClick also enhances GUI agent performance when integrated into a device-cloud collaboration framework, where GoClick helps cloud-based task planners perform precise element localization and achieve higher success rates. We hope our method serves as a meaningful exploration within the GUI agent community.
Hongxin Li, Yuntao Chen, Zhaoxiang Zhang
Aug 4, 2026cs.CV
GUI grounding maps natural-language instructions to click locations and is essential for reliable GUI agents. The task remains difficult on high-resolution, densely populated interfaces because a vision-language model (VLM) may recognize a requested control without locating it precisely enough for interaction. Most existing methods provide various forms of localization assistance, but still rely on a direct click prediction, allowing visual ambiguity or an inaccurate initial estimate to propagate to the final result. In this paper, we introduce GUI-Lens, a coarse-to-fine grounding framework that allows a general-purpose VLM to determine the target through active visual observations. Specifically, GUI-Lens extracts OCR text and detected UI components from the screenshot and presents their positions as coordinate references. Using the instruction, the current view, and these references, the VLM selects the region and scale of the next view, which is cropped and enlarged to provide finer visual details. This process continues over successively focused views until the target is determined. Proposed crops and clicks are checked against the instruction throughout the process, and the final local position is mapped back to the original screen coordinates. Experiments on four GUI grounding benchmarks and three general-purpose VLM backends show that GUI-Lens improves overall grounding accuracy by up to 24.9 percentage points and achieves state-of-the-art performance with GPT-5.5.
Zichuan Fu, Shirong Wang, Wenlin Zhang +10