cs.GRJun 10, 2026

XPR: An Extensible Cross-Platform Point-Based Differentiable Renderer

Authors: Steve RhynerSankeerth DurvasulaAleksandr KovalevHansel JiaAdrian ZhaoMrutunjayya MrutunjayyaNilesh AhujaSelvakumar Panneer+2 more

Organizations: University of Toronto · 2Vector Institute · 3Intel · 4Max Planck Institute for Software Systems

Abstract

Point-based differentiable rendering underpins modern 3D reconstruction, novel-view synthesis, and learning-based graphics pipelines, but developing new rendering methods often requires extensive low-level implementation, hardware-specific kernels, and manually written backward passes. This limits rapid prototyping, reproducibility, exploration, and deployment, especially across diverse hardware platforms. This paper presents XPR, an extensible cross-platform framework for point-based differentiable rendering. XPR introduces a high-level programming interface that separates method-specific logic from the shared rendering pipeline, allowing users to implement new methods in a few lines of code. Its pipeline decomposes rendering into modular, statically shaped parallel operations that can be lowered by a cross-platform compiler to GPUs, TPUs, CPUs, and other ML accelerators. We demonstrate implementations of 3DGS, 3DGUT, and LinPrim, with only a few 100s lines of Python code, each of which can be compiled to a range of hardware platforms with the XLA compiler. These results show that XPR enables fast experimentation and portable execution for emerging point-based differentiable rendering systems.

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