Abstract
The rapid proliferation of large language models (LLMs) raises critical questions about human creativity and individual expression in an era of AI-assisted creation. When do humans adopt AI suggestions, and what are the implications for individual voice? This study examines these questions through a gamified writing exercise where 74 participants (214 responses) replied to prompts while AI-generated word suggestions were available as they wrote. The game simulates a dystopian future in which an AI is attempting to learn from what remains of human individuality, and disincentivizes AI-like writing. In doing so, it attempts to create conditions that reveal authentic user preferences rather than default behaviors, such as accepting a readily available AI-generated suggestion. Note that this is a deliberate inversion of the "helpful assistant" design pattern; the system is explicitly forbidding you from accepting AI suggestions. We analyze user behavior patterns across different task types, user behaviors, and response characteristics to understand the factors influencing human-AI interaction in creative tasks. The study focuses on when users choose to maintain creative autonomy versus violating the rules of the game and accepting AI assistance. It also explores how these choices relate to response patterns, task characteristics, and user behavior. This gamified approach offers both a framework for studying authentic human-AI interaction and a provocative lens for understanding the tension between efficiency and authenticity in AI-augmented creativity.
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Sep 14, 2026cs.HC
What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a
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The evolution of artificial intelligence (AI) has rendered the boundary between humanity and computational machinery increasingly ambiguous. In the presence of more interwoven relationships within human-machine symbiosis, the very notion of AI-generated information becomes difficult to define, as such information arises not from either humans or machines in isolation, but from their mutual shaping. Therefore, a more pertinent question lies not merely in whether AI has participated, but in how it has participated. In general, the role assumed by AI is often specified, either implicitly or explicitly, in the input prompt, yet becomes less apparent or altogether unobservable when the generated content alone is available. Once detached from the dialogue context, the functional role may no longer be traceable. This study considers the problem of tracing the functional role played by AI in natural language generation. A methodology is proposed to infer the latent role specified by the prompt, embed this role into the content during the probabilistic generation process and subsequently recover the nature of AI participation from the resulting text. Experimentation is conducted under a representative scenario in which AI acts either as an assistive agent that edits human-written content or as a creative agent that generates new content from a brief concept. The experimental results support the validity of the proposed methodology in terms of discrimination between roles, robustness against perturbations and preservation of linguistic quality. We envision that this study may contribute to future research on the ethics of AI with regard to whether AI has been used fairly, transparently and appropriately.
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