We prove that computing approximate stationary points of min-max optimization over the hypercube is PPAD-hard for quadratic polynomials. This holds even when the polynomials are multilinear, each variable appears in at most three monomials, and the approximation factor is inverse polynomial. As a direct consequence, we obtain the first PPAD-hardness results for two-team zero-sum polymatrix games.
We study the query complexity of min-max optimization of a nonconvex-nonconcave function f over [0,1]d×[0,1]d. We show that, given oracle access to f and to its gradient ∇f, any algorithm that finds an ε-approximate stationary point must make a number of queries that is exponential in 1/ε or d.
Martino Bernasconi, Matteo Castiglioni, Andrea Celli +1
We introduce a new single-loop algorithmic framework for smooth nonconvex--concave minimax optimization. The resulting projected damped extragradient method combines projected extragradient updates, dual momentum, and a moving proximal center. Under both the optimization-stationarity and game-stationarity criteria, our method achieves the best-known complexity among single-loop first-order methods. For optimization stationarity, our method achieves a gradient complexity of O(L2DYΔˉ0ε−3), where L is the gradient Lipschitz constant, DY bounds the diameter of the dual feasible set, and Δˉ0 is an initialization quantity involving the value-function gap and the initial gradients. Moreover, by incorporating a fixed-center warm-up phase, the complexity can be improved to O(L2DYΔφε−3), up to an additive lower-order cost, where Δφ:=φ(x0)−infxφ(x). We further establish a lower bound of Ω(L2DYΔφε−3) for optimization stationarity over projected zero-respecting first-order methods. This lower bound proves that the warm-started version of our algorithm is optimal up to a constant factor for optimization stationarity within this oracle class. For game stationarity, our method achieves O(L3/2DY1/2Δφε−5/2) gradient complexity. This matches the best-known complexity of multi-loop first-order methods, thereby establishing the same complexity with a single-loop algorithmic structure. Under dual strong concavity, the proposed framework achieves O(κLΔφε−2) leading complexity for both stationarity criteria, where κ=L/μ is the dual condition number, up to an additive initialization cost. The ε−2 accuracy dependence is optimal under fixed regularity and initialization bounds.
We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.