Sequential decision problems often exhibit an asymmetric evolution of information and decision flexibility: as a decision cycle unfolds, the agent receives richer information while feasible actions expire due to operational cutoffs, commitments, or resource constraints. Standard MDP formulations typically flatten this structure into stage-dependent state descriptions and action masks, thereby obscuring the nested information--action asymmetry that determines which decisions are urgent and which can be deferred. We introduce Maturing Markov Decision Processes (MMDPs), a formulation built around this information--action asymmetry. We characterize one of its key consequences through an expiring-action priority principle, which identifies the actions that must be resolved before the next stage. Motivated by this structure, we develop a structure-aware reinforcement learning framework with stage-aware policy design, expiring-action abstraction, and search-augmented learning with distillation. Experiments on a controlled multi-supplier replenishment problem, simplified cash-management environments of increasing complexity, and a production-scale simulator show that explicitly modeling this asymmetry improves learning efficiency and becomes increasingly valuable as decision problems scale.
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving O~(H4SAjointT) regret, where H is the horizon, S the state count, T=KH the total steps, and Ajoint=∏i=1M∣Ai∣ the joint action space across M players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret O~(H(SAjoint)1/3T2/3). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because Ajoint grows exponentially in M, the bounds are most meaningful for small M or small per-player action sets.
Model Predictive Control (MPC) is widely used in industrial and robotic systems for enforcing constraints and embedding domain knowledge through finite-horizon optimization-based planning. However, despite these strengths, an MPC scheme typically does not yield optimal policies for sequential decision-making problems formulated as Markov Decision Processes (MDPs). Recent combinations of MPC with Reinforcement Learning (RL) alleviate this issue by treating MPC as a parameterized model of the optimal policy of an MDP and adjusting its parameters using data. While these approaches typically consider classical MDPs, many real-world problems include future information--such as forecasts, prices, or reference trajectories--at decision time, which must be included in the MDP state for optimal decision-making. Current MPC-RL approaches do not directly account for this augmented-state structure, raising the question of how to incorporate future information into MPC to obtain an optimal policy. This work establishes the structural requirements under which a parameterized MPC can exactly represent the optimal value functions and policy of an MDP with future information. We further demonstrate that such a parameterized MPC can serve as a structured function approximator, with its parameters learned using RL. The approach is illustrated on a point-mass racing task with future reference information.
Shambhuraj Sawant, Akhil S Anand, Dirk Reinhardt +1
Many Markov decision processes (MDPs) in operations research have feasible actions that are state dependent and defined implicitly by various operational constraints. These features make it difficult to use standard deep reinforcement learning (DRL) algorithms, whose action interfaces typically assume either a fixed finite action catalog or a simple Euclidean space. Motivated by a Taylor expansion of the optimal action-value function, we propose Bellman--Taylor score decoding, a framework that moves policy learning to a Euclidean score space while enforcing feasibility through an action decoder. The induced latent-score MDP then can be optimized by standard DRL algorithms without differentiating through the decoder. We provide a performance guarantee showing that the optimality gap of this approach decomposes into a structural approximation error and an algorithmic learning error. Lastly, we apply this framework to a queueing network control problem, where the policy essentially learns a state-dependent index-based dispatching rule. Numerical experiments show near-optimal performance in small instances and considerable improvements over benchmarks in larger systems.