cs.CVJun 25, 2026

LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing

Authors: Xinyu WangChongbo ZhaoFangneng ZhanYue Ma

Abstract

Streaming video editing has made rapid progress, yet practical deployment is still limited by two core issues: maintaining stable backgrounds and non-edited regions over time, and achieving the low latency required for real-time interactive scenarios. Meanwhile, recent streaming video generation methods are mostly developed for synthesis and cannot be directly applied to editing due to the strict preservation requirement and region-specific control. In this work, we present a novel streaming video editing framework that performs causal, frame-by-frame editing with strong content preservation and real-time responsiveness. Our key design is a three-stage distillation pipeline that progressively transfers editing capability from a powerful bidirectional foundation model to an efficient unidirectional streaming editor, enabling stable long-horizon edits without sacrificing visual fidelity. To further support real-time deployment, we introduce an AR-oriented mask cache that reuses region-related computation across frames, substantially reducing redundant processing and accelerating inference. Finally, we establish a dedicated benchmark for streaming video editing. Extensive evaluations demonstrate that our method achieves state-of-the-art visual quality among streaming baselines while drastically boosting inference speed to 12.66 FPS, making it suitable for interactive and augmented reality applications.

Explore similar work

Aug 4, 2026cs.CV

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
Yicheng Xiao, Wenxun Dai, Xinran Qin +22
May 16, 2026cs.CV

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present \textbf{StreamingEffect}, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct \textbf{VideoEffect-130K}, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.
Yiren Song, Cheng Liu, Yuxin Jiang +1
May 28, 2026cs.CV

SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
Yuyang Zhao, Yicheng Pan, Qiyuan He +6