cs.ROJun 25, 2026

Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)

Authors: Ilia Larchenko

Organizations: Independent Researcher

Abstract

I describe my solution to the LeHome Challenge 2026, an ICRA 2026 competition on bimanual garment folding. The system placed 1st of 62 teams in the online (simulation) round and 2nd in the real-world final. It improves a vision-language-action (VLA) policy with a reinforcement-learning loop. The policy is its own value function: the same network that predicts actions also predicts success, progress, and a few task-relevant future quantities, and those predictions drive advantage estimation, live failure detection, and candidate selection. The work mostly recombines existing RL ideas with engineering and optimization contributions that can be used together as one recipe or individually: AWR + RECAP combined for flow-matching VLA; an asynchronous distributed training / rollout pipeline through HuggingFace Hub; inference-time hyperparameters optimization via Thompson sampling; a sim-to-real recipe with camera-alignment tooling, heavy augmentation and DAgger-like HIL data collection.

Explore similar work

May 29, 2026cs.RO

DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation

Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments. Deformable-object folding is a representative challenge, requiring robots to handle clothing items from random initial states across varying categories, geometries, materials, and scenes. However, existing VLA systems commonly train separate policies for different object categories, while naively mixed multi-task training often suffers from task interference and degraded performance. To move beyond category-specific folding policies, we introduce DeMaVLA, a VLA foundation model for generalizable Deformable Manipulation. DeMaVLA adopts a VLM backbone with an action expert and formulates continuous action generation using flow matching. To improve efficiency, the action expert is constructed by pruning every other transformer layer while preserving layer-wise alignment with the VLM backbone, reducing training and inference cost. DeMaVLA is first pre-trained on approximately 5,000 hours of selected real-world dual-arm demonstrations to acquire general manipulation priors. It is then post-trained on mixed folding data that aggregates self-collected demonstrations and corrective trajectories from real-robot failures across multiple folding tasks through a human-in-the-loop Data Aggregation~(DAgger) pipeline. Experiments show that DeMaVLA achieves competitive performance on RoboTwin 2.0 and strong real-world results on our household folding benchmark. These results highlight the value of scalable real-world data, efficient action generation, and corrective learning for general-purpose VLA policies in deformable-object manipulation.
Taiyi Su, Jian Zhu, Tianjian Wang +9
Jul 1, 2026cs.RO

FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model

Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation. We introduce FurnitureVLA, the first systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models (VLAs). We formalize the task, develop a scalable simulation pipeline for expert data generation and evaluation, and build a VR teleoperation system for single-operator bimanual control to collect high-quality real-world demonstrations. To address extreme long-horizon assembly with up to 7 subtasks and 1550 control steps, we propose a progress-enhanced VLA, finetuned on semantically grounded subtasks, that jointly predicts actions and a continuous progress signal, enabling automatic subtask transitions and reducing compounding errors during inference. We further study perception and control design factors that critically affect precision in real-scale assembly. FurnitureVLA improves average simulation success from 48% to 80% compared to baselines across three furniture types, with an additional 21% gain from our design factor study. We validate on a real Kinova Gen3 platform with only 16% drop on the hardest task.
Chenyang Ma, Yue Yang, Radu Corcodel +4
Sep 14, 2026cs.RO

FoldNet++: a Large-Scale Synthetic Dataset for Robotic T-Shirt Folding and Unfolding

Due to the highly deformable nature of garments, training a generalizable policy for robotic T-shirt folding and unfolding remains a significant challenge. In this work, we present a large-scale synthetic dataset for robotic T-shirt folding and unfolding, covering 6 robotic embodiments, 1K T-shirts, 1K environmental assets, and 120K episodes with rich annotations, which can be used to train a wide range of manipulation policies. We first follow the FoldNet pipeline to generate a large-scale dataset of physically simulatable T-shirts with diverse appearances and annotated semantic keypoints. Based on these semantic keypoints, we then generate manipulation demonstrations for different robotic embodiments through a unified rule-based framework. We use these demonstrations to train visuomotor policies, and experimental results demonstrate that models trained solely on our synthetic data can achieve over 90% end-to-end task success rates when directly deployed to unseen real-world environments and previously unseen T-shirts from arbitrary initial configurations. Project URL: https://pku-epic.github.io/FoldNetXX/.
Yuxing Chen, Zhiyuan Wei, Bowen Xiao +2