Anytime Plug-and-Play Control with Contract-Based Distributed MPC
Authors: Sabrina Bodmer, Danilo Saccani, Melanie N. Zeilinger, Andrea Carron
Abstract
A central challenge in many mobile multi-robot applications is that communication topologies are inherently time-varying. Agents may enter or exit the network and such changes cannot generally be restricted a priori. This work introduces a distributed multi-agent control algorithm based on local communication that supports anytime agent joining and leaving the communication network without centralized coordination. The method scales efficiently with the number of agents by relying on a distance-based neighbor definition and on contracts derived from predicted trajectories. The resulting contract constraints guarantee collision avoidance and constraint satisfaction. We validate the proposed method in an autonomous multi-agent driving scenario, demonstrating effective collision avoidance in high-speed, dynamic environments with agents moving in opposite directions, in both simulated and real-world experiments.
Teams of mobile robots rely on continuous communication with their neighbors for coordination, yet most distributed model predictive control (DMPC) schemes assume the communication network stays connected rather than actively enforcing it. Adding such a guarantee is hard since the usual mathematical condition for connectivity is nonconvex and links every agent to every other, which is incompatible with a scalable distributed real-time controller. We propose a DMPC framework in which each agent is assigned a connectivity contract: a local region prescribing where its predicted positions may lie over the prediction horizon. The contracts are designed so that, as long as every agent stays within its own contract, the team is guaranteed to remain connected. Given the maintained contract graph, an agent builds its contract from a single exchange with its immediate neighbors, after which every agent solves its own optimization problem independently. We prove that the resulting closed-loop system maintains connectivity, avoids collisions, and respects local state and input constraints. Simulation and hardware experiments on miniature autonomous car-like robots demonstrate the approach.
Jorit Geurts, Danilo Saccani, Melanie N. Zeilinger +1
Decentralized collision avoidance remains challenging, particularly when agents do not communicate any information related to planned trajectories. Most existing approaches either rely on conservative coordination mechanisms or provide limited guarantees on recursive feasibility and convergence. This paper develops a decentralized contingency MPC framework for multi-agent systems with nonlinear dynamics that achieves collision-free motion under a state-only information pattern. Each agent follows the same consensual rule set, enabling safe decentralized planning without communication. Each agent solves a local optimization problem that couples a nominal trajectory with a contingency certificate ensuring a feasible backup maneuver under receding-horizon operation. A novel geometric and decentralized safe-set update mechanism prevents feasibility loss between consecutive time steps. The resulting scheme guarantees recursive feasibility, including collision avoidance, and establishes a Lyapunov-type convergence result to an admissible safe equilibrium. Simulation results demonstrate performance in both sparse and dense multi-agent environments, including cluttered bottleneck scenarios and under plug-and-play operation.
Cave networks, pipe systems, and similar maze-like environments pose significant challenges for multi-agent navigation in unknown settings with limited communication. We propose a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph. Agents enter sequentially at a designated start node and are tasked to localize and reach an undisclosed goal while avoiding collisions. They coordinate via local communication using leader-follower relationships and leader switching. At any moment in time, exploration is performed by only one of the agents, which runs a single-agent maze solver. We prove that the algorithm is complete, that its makespan is asymptotically equivalent (in the number of agents) to that of an optimal full-knowledge strategy, and derive its time and space complexity. Simulations with up to 625 agents show a decreasing average sum-of-fuels as the number of agents increases and demonstrate that the proposed approach outperforms a naïve baseline in which all agents independently execute the single-agent solver.