cs.AIJul 6, 2026

ClassicLogic: A Knowledge-Driven Benchmark of Classic Puzzle Games for Evaluating Compositional Generalization

Authors: Mahnoor ShahidHannes Rothe

Organizations: Universität Duisburg-Essen Germany

Abstract

Compositional generalization, the ability to understand and produce novel combinations of known components, remains a fundamental challenge for modern artificial intelligence. While few benchmarks exist, many focus on linguistic tasks and lack complex, explicit compositional structures. We introduce ClassicLogic, a new benchmark suite designed to evaluate an agent's ability to learn and compose problem-solving strategies. The benchmark consists of four classic logic puzzles: Sudoku, KenKen, Kakuro, and Futoshiki. Its core innovation is a hierarchical, explicit knowledge base for each game, where complex solving strategies are formally defined as compositions of simpler, foundational strategies. This structure allows for fine-grained evaluation of an agent's reasoning capabilities, from learning basic rules to applying multi-step compositional strategies to solve puzzles of increasing, mathematically validated difficulty. The open-source benchmark provides a challenging new testbed for advancing neuro-symbolic and other advanced AI reasoning systems.

Explore similar work

May 11, 2026cs.AI

Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?

Vision-Language(-Action) Models (VLMs) are increasingly applied to interactive environments, yet existing benchmarks often overlook the complex physical reasoning required for point-and-click puzzle games. This paper introduces Vision-Language Against The Incredible Machine (VLATIM), a benchmark designed to evaluate human-like logical problem-solving capabilities within the classic physics puzzle game The Incredible Machine 2 (TIM). Unlike existing benchmarks, VLATIM specifically targets the critical gap between high-level logical reasoning and continuous action spaces requiring precise mouse interactions. This benchmark is structured into five progressive parts, assessing capabilities that range from basic visual grounding and domain understanding to multi-step manipulation and full puzzle solving. Our results reveal a significant disparity between reasoning and execution. While large proprietary models demonstrate superior planning abilities, they struggle with precise visual grounding. Consequently, they do not yet show human-like problem-solving capabilities.
Maximilian Triebel, Marco Menner, Dominik Helfenstein
Apr 19, 2026cs.AI

Recurrent Reasoning on Symbolic Puzzles with Sequence Models

Large language models often appear strong on symbolic and algorithmic tasks, yet this apparent strength can hide brittle behaviour when problems become longer, harder, or slightly out of distribution. A major limitation of current reasoning benchmarks is that many primarily test whether a model can produce a valid answer, while paying less attention to whether the solution is minimal, robust, and stable under controlled difficulty scaling. We introduce RecurrReason, a difficulty-controlled benchmark of four recurrent logic puzzles (Tower of Hanoi, River Crossing, Block World, and Checkers Jumping) with BFS-optimal trajectories and a single interpretable difficulty parameter N{1,,10}N \in \{1,\dots,10\}, totalling 10{,}817 unique puzzles and 285{,}933 moves. We benchmark two Transformer families, an encoder-decoder model (T5-style) and a decoder-only model (GPT-2-style), under consistent data splits and evaluation criteria, training on N=1N{=}1 to 77 and evaluating on both held-out in-distribution instances and harder out-of-distribution instances at N=8N{=}8 to 1010. Fine-tuned pre-trained T5 achieves 97.27% validation and 81.00% OOD accuracy on Block World; all models score 0.00% on River Crossing under all conditions. Failure mode analysis reveals that architecture is a stronger determinant of success than scale. Pre-training transfers only to puzzles with locally structured transition functions. Our code and dataset will be open-sourced upon acceptance.
Gowrav Mannem, Chowdhury Marzia Mahjabin, Jason Chen +2
Nov 5, 2025cs.CL

MultiZebraLogic: A Multilingual Logical Reasoning Benchmark

We create high-quality datasets for LLM evaluation of logical reasoning skills across nine different languages, which have been manually checked by fluent speakers. The datasets consist of so-called zebra puzzles, and we analyse different ways of tuning the difficulty of the puzzles to fit modern LLMs. This includes the size of the puzzle (number of objects and number of clues), as well as a novel addition of red herring clues containing only irrelevant information. We show that presence of red herrings indeed makes the puzzles significantly harder for the models, and we find puzzle sizes 2x3 and 4x5 are sufficiently challenging for GPT-4o mini (a non-reasoning model) and o3-mini (a reasoning model), respectively. We analyse whether LLM performance of these are sensitive to the language, the cultural sensitivity of the puzzle theme, and the choice of clue types. These analyses are conducted with English and Danish, where we show that there is no significant difference for either of these three aspects, at least for the OpenAI models GPT-4o mini and o3-mini, chosen as representative non-reasoning and reasoning models, respectively. We publish the datasets for each of the nine languages for the identified sizes 2x3 and 4x5. We also publish the code used to generate the puzzles, which can be used to extend the benchmark into more languages.
Sofie Helene Bruun, Dan Saattrup Smart