cs.ROJul 7, 2026

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Authors: Humphrey Munn

Organizations: School of EECS, The University of Queensland

Abstract

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.

Explore similar work

Jun 12, 2026cs.RO

A Modular Dual-Arm Apple Harvesting Robot with Enhanced Field Performance

Robotic apple harvesting offers a promising solution to labor shortages in commercial orchards, but low throughput and poor performance in orchard environments hinder its commercial adoption. This paper presents a modular dual-arm apple harvesting robot that uses a vertically stacked arms to enable simultaneous operation in the upper and lower zones of a single tree, simplifying platform positioning from multi-tree lateral repositioning to single-tree stops. Compared to our prior horizontal dual-arm system, the platform integrates 5 advances: (1)a foundation-model-based perception pipeline combining Grounding-DINO and EfficientViT-SAM for robust fruit localization in unstructured outdoor environments; (2)7th-order jerk-bounded trajectory generation paired with a Control Barrier Function safety filter to achieve fast yet safe arm motions; (3)a linear sweep harvesting strategy with a 10cm approach buffer and rotational detachment that improves picking reliability; (4)a temporal-logic-based dual-arm coordination policy with vision-arm async scheduling that maximizes usage of a shared vacuum source; and (5)field validation in 2 commercial orchards covering different apple varieties and tree architectures during the 2025 harvest season. Across the 1738 arm cycles collected in these field trials, the system achieved an 80.0% per-attempt success rate and a mean per-arm cycle time of 7.53s. Fruit damage assessments confirmed that 91.2% of robotically harvested fruit retained the highest USDA grade (Extra Fancy), with bruise rates between 2.4% and 4.9%. With further improvements in the picking cycle time and handling of heavy foliage occlusions, this new modular robot design holds promise for commercial harvesting of apples.
Keyi Zhu, Kyle Lammers, Chaaran Arunachalam +3
Sep 21, 2026cs.RO

Visuomotor Robotic Pruning in Planar Orchards Using Hybrid Reinforcement Learning

Dormant tree pruning is labor-intensive yet essential for maintaining modern high-productivity fruit orchards. In this work, we focus on pruning of modern planar tree training systems - V-Trellis apples and UFO cherries - where trunks and primary branches are trained into approximately planar walls. We introduce an end-to-end pipeline to learn a closed-loop visuomotor controller for robotic pruning. This controller is trained entirely using simulation and synthetically generated data and deployed in real orchards in a zero-shot manner. The pipeline comprises synthetic generation of planar orchard tree meshes, construction of a physics-based orchard simulator, automated collection of successful pruning trajectories via motion planning, and policy learning with a novel hybrid reinforcement-learning algorithm that combines offline demonstrations with online simulated rollouts. The controller uses optical-flow inputs from a wrist-mounted camera - avoiding the need for full 3D-reconstruction - and continuously guides the cutter through cluttered branch environments to a specified cutpoint with correct tool orientation. In exhaustive simulated task-space evaluations over 3,000 pruning points, the policy attains 49.9% success on V-Trellis apples and 46.0% on UFO cherries. We validate the learned controller across 38 physical trials - comprising 28 outdoor field trials in commercial and experimental orchards and 10 indoor laboratory tests - demonstrating zero-shot sim-to-real transfer. The learned policy also outperforms a classical RRT-Connect baseline on physical hardware in laboratory trials.
Abhinav Jain, Cindy Grimm, Stefan Lee
Sep 22, 2026cs.RO

AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation

Agricultural robotics is advancing rapidly, yet progress remains constrained by limited field access, lack of control over field conditions, geographic variability, and seasonal crop cycles. These factors make it difficult and costly to acquire diverse agricultural datasets, resulting in limited evaluation and reduced system robustness. While other robotics domains have scaled learning and evaluation through high-fidelity simulation, agricultural robotics still lacks comparably capable tools. In this paper, we present a ROS-integrated framework, built on Isaac Sim, for large-scale procedural generation of agricultural environments. The framework supports photorealistic rendering, physics simulation, and domain randomization at scales relevant to robotics research, with built-in support for row crops, orchards, and vineyards and straightforward extensibility to additional crop categories. Project Page: https://baj31415.github.io/agrigen/
Utkarsh Bajpai, Serge Tleiji, Cédric Pradalier +1