Forgetting Our Way to Shared Meaning: Effects of Forgetting on Conceptual Alignment in a Non-Partnership Coordination Game
Authors: Landon Liu, Mary Kelly, Alan Tsang
Organizations: Department of Philosophy, Carnegie Mellon University · Department of Cognitive Science, Carleton University · Department of Computer Science, Carleton University
Abstract
Shared meaning in language requires people to learn and agree on categories. We ask how characteristics of agents' memories change the emergence and evolution of shared meaning. Without a coordination game, models of conceptual semantics cannot explain how shared meaning emerges and changes in groups of people; however, existing games assume that players share payoffs in a partnership setting. We model conceptual alignment as a non-partnership game and illustrate differences in actual and perceived conceptual convergence from counterfactual simulations using agents with varying levels of adaptiveness and memory degradation. We found that adaptive players achieved actual convergence faster and had closer final conceptual regions than non-adaptive players, while non-adaptive players perceived convergence earlier. Weighing novel information less over time resulted in more stable agreements than fixing the weight of novel information. Memory features are critical to the emergence and evolution of actual and perceived convergence.
How much should an LLM agent remember, and how should multi-agent systems be connected when trying to reach consensus? We show these two design choices interact in a way that flips the sign of memory's effect on coordination. Across 432 simulation runs of a networked Naming Game on eight fixed 16-agent topologies, we vary memory depth and network structure. Longer memory slows the time to reach steady state in decentralized networks but accelerates it in centralized ones; the same parameter pushes the system in opposite directions depending on topology. Critically, "faster settling" in centralized networks means locking in to a fragmented plateau more quickly, not reaching system-wide consensus, which can be used to generate diverging opinions. We further document a memory-mediated speed-unity trade-off: centralized networks consistently preserve more competing conventions than decentralized networks, but their settling speed depends sharply on memory. At the agent level, within-network analyses show that high-betweenness bridges suffer a brokerage penalty while agents in locally clustered neighborhoods achieve higher coordination success. Finally, in search of analytically tractable generative mechanisms, we find that agents' choices are well captured by Fictitious Play, indicating belief-based rather than reward-based adaptation. The practical implication: memory depth and communication topology should be co-designed, not optimized in isolation.
How do two agents invent a shared language from scratch? In a Lewis signaling game, a sender and receiver must coordinate on a code using only their interaction history. We study five memory architectures across varying channel configurations with LLM agents and find that memory architecture matters more than channel capacity. Agents with a persistent private notebook benefit from surplus channel capacity and avoid the high-capacity collapse seen in stateless agents, achieving the most reliable coordination (0.867±0.023 at capacity = 25). Stateless agents peak at moderate capacity and then degrade as the vocabulary grows beyond what a rolling context window can track The notebook externalizes learned conventions, freeing agents from having to re-derive codes each round. An information bottleneck-inspired argument predicts an optimal capacity equal to the number of objects. Instead, the bottleneck (capacity = 8) proves to be a fragility point, and surplus capacity is generally better. We show that channel capacity alone cannot predict coordination; memory architecture determines whether agents turn interaction history into stable conventions, and both dimensions are needed to understand how signals become language.
Context window expansion is often treated as a straightforward capability upgrade for LLMs, but we find it systematically fails in multi-agent social dilemmas. Across 7 LLMs and 4 games over 500 rounds, expanding accessible history degrades cooperation in 18 of 28 model--game settings, a pattern we term the memory curse. We isolate the underlying mechanism through three analyses. First, lexical analysis of 378,000 reasoning traces associates this breakdown with eroding forward-looking intent rather than rising paranoia. We validate this using targeted fine-tuning as a cognitive probe: a LoRA adapter trained exclusively on forward-looking traces mitigates the decay and transfers zero-shot to distinct games. Second, memory sanitization holds prompt length fixed while replacing visible history with synthetic cooperative records, which restores cooperation substantially, proving the trigger is memory content, not length alone. Finally, ablating explicit Chain-of-Thought reasoning often reduces the collapse, showing that deliberation paradoxically amplifies the memory curse. Together, these results recast memory as an active determinant of multi-agent behavior: longer recall can either destabilize or support cooperation depending on the reasoning patterns it elicits.