Imitation of Arm Gestures by the Semi-Humanoid Robot NICO
Authors: Anastasiya Ihnatovich, Igor Farkaš
Organizations: Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, Mlynská dolina 6284, 842 48 Bratislava, Slovakia
Abstract
Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
Robotic grasping requires accurate coordination between visual perception, object localization, inverse kinematics, and hand control. However, when movements planned in simulation are executed on a physical robot, the sim-to-real gap can cause small positioning errors that prevent successful grasping. In our previous work, we introduced a low-cost haptic calibration method that improved 2D reaching accuracy of the humanoid robot NICO. In this paper, we extend this approach from reaching to tabletop object grasping by adding YOLO-based object and hand detection, stereo vision-based localization using the robot's built-in low-resolution fisheye cameras, and task-specific corrections for grasp execution. Together, these components form a novel calibration-based grasping pipeline that does not require RGB-D cameras, motion capture, or external tracking systems. We also implemented a visual feedback model that aligns the robot hand with the detected object before grasping. Our results show that the fully nonlinear calibration model achieved the best performance inside the calibrated area, while the visual feedback model achieved the highest overall grasping success across the full tabletop workspace.
Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules validate plans, construct trajectories, schedule gestures, and manage queueing and interruption. This division lets the interaction repertoire grow for new social contexts without changing the control interface or delegating raw joint commands to the foundation model. On the EmoPose-Bench, structured GPT-5.5 planning reaches 98.25±0.52% on the Easy tier and 76.50±0.54% overall, exceeding same-model direct-label prompting. Further tests validate dialogue-context use and ordered multi-action composition. The system completes the nominal MuJoCo suite and realizes all 29 authored variants on the physical Unitree G1. A four-stop laboratory tour demonstrates expressive narration with interruption, camera-grounded dialogue, and navigation.