Abstract
Gradient-based saliency methods reveal which input features most influence a neural network's output, and are a standard tool for model interpretability. We observe that differentiable renderers, which are conventionally used for parameter optimisation, produce an analogous form of saliency: given any scalar metric evaluated on a rendered image, a single reverse-mode differentiation pass yields per-parameter gradients that identify which scene elements most influence the metric. We call these gradient fields metric saliency maps. Unlike neural saliency, which propagates attribution through learned weights, metric saliency propagates through the image formation process itself, including multi-bounce light transport, capturing parameter dependencies that are semi-opaque to manual inspection. We compute metric saliency maps for qualitatively different objectives: psychovisual glare indices, mean scene luminance, and neural perceptual scores. The saliency rankings differ substantially across metrics for the same scene, with parameters that dominate one objective being negligible for another. The saliency map is specific to the metric, not an intrinsic property of the scene. Our results suggest that differentiable renderers produce derivative images that are as informative for scene understanding as the primal images they were designed to generate.
Explore similar work
Apr 28, 2026cs.CV
Gradient-based saliency methods are widely used to interpret deep neural networks, yet they often produce noisy and unstable explanations that poorly align with semantically meaningful input features. We argue that a fundamental cause of this behavior lies in the geometry of learned representations: correlated feature dimensions diffuse attribution gradients across redundant directions, resulting in blurred and unreliable saliency maps. To address this issue, we identify feature correlation as a structural limitation of gradient-based interpretability and propose SaliencyDecor, a training framework that enforces feature decorrelation to improve attribution fidelity without modifying saliency methods or model architectures by reshaping the feature space toward orthogonality, our approach promotes more concentrated gradient flow and improves the fidelity of saliency-based explanations. SaliencyDecor jointly optimizes classification, prediction consistency under feature masking, and a decorrelation regularizer, requiring no architectural changes or inference-time overhead. Extensive experiments across multiple benchmarks and architectures demonstrate that our method produces substantially sharper and more object-focused saliency maps while simultaneously improving predictive performance, achieving accuracy gains across the datasets. These results establish our method as a principled mechanism for enhancing both interpretability and accuracy, challenging the conventional trade-off between explanation quality and model performance.
Ali Karkehabadi, Jamshid Hassanpour, Houman Homayoun +1
Aug 6, 2026cs.CV
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions. A scene is represented by floating planar generalized Gaussian primitives, each carrying a compact latent descriptor of a local radiance field. A lightweight decoder shared across the scene maps this descriptor, local surface coordinates, and viewing direction to color and opacity. This formulation preserves the expressiveness of neural fields while providing an explicitly addressable structure that can be efficiently queried and manipulated. Hardware-accelerated primitive intersections enable interactive rendering and recursive ray-tracing, including reflections, refractions, transparency, and shadows. The same representation further supports primitive-level deformation, mesh extraction, and appearance stylization directly in its learned descriptor space. Experiments across standard reconstruction benchmarks demonstrate competitive rendering quality while using a compact set of primitives. Together, these results establish FlaRe as a versatile representation that brings high-fidelity neural rendering, ray-tracing, geometric manipulation, and appearance editing into a unified scene model. Source code is available online. Source code can be found at: https://github.com/KByrski/FlaRe
Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński +5
Jul 10, 2026cs.CV
Visual saliency aims to predict the regions of an image most likely to attract human visual attention. While most saliency models assume free-viewing conditions, human attention is often shaped by explicit task goals. In this work, we address task-driven saliency prediction by proposing a model that conditions visual attention on natural-language task descriptions. The model produces task-dependent saliency maps that reflect how attention shifts under different viewing intents. Through quantitative and qualitative analysis, we show that incorporating explicit task semantics enables more faithful modeling of goal-directed visual attention.
Can Mizrakli, Tolga K. Capin