Coordinated Networking for On-Device Agent-Augmented Real-Time Communication
Authors: Goodsol Lee, Juheon Yi, Jinglu Wang, Haowen Xu, Saewoong Bahk, Yan Lu
Organizations: Seoul National University · Microsoft Research Asia
Abstract
AI agents are enabling a new paradigm of agent-augmented real-time communication (RTC), where humans focus on high-level collaboration, while agents autonomously retrieve, analyze, and generate information in real time to support their interactions. These apps enable new experiences across various domains: for example, when corporate employees co-author a legal document, their agents can discuss and draft on their behalf, sparing them the burden of manually reviewing each other's work. As existing cloud-based agents suffer from privacy risks and unscalable server costs, on-device agent-augmented RTC offers a promising alternative. However, this on-device paradigm introduces a new networking challenge: contention between concurrent traffic flows generated by humans (for live video streaming) and agents (for sending context files for analysis). We design HFS, a framework to ensure both high live video quality and low agent response latency in agent-augmented RTC apps. We achieve the goal through an app-guided multi-flow transport approach, where a unified app-layer orchestrator jointly controls the sending rates of live video and agent context flows based on their heterogeneous app requirements. Our prototype built atop WebRTC and llama.cpp demonstrates that HAFS outperforms baselines, achieving 1.5x higher video quality while reducing agent response time by 31%.
Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.
There is a growing demand for agentic AI technologies for a range of downstream applications like customer service and personal assistants. For applications where the agent needs to interact with a person, real-time low-latency responsiveness is required; for example, with voice-controlled applications, under 1 second of latency is typically required for the interaction to feel seamless. However, if we want the LLM to reason and execute an agentic workflow with tool calling, this can add several seconds or more of latency, which is prohibitive for real-time latency-sensitive applications. In our work, we propose Speculative Interaction Agents to enable real-time interaction even for agents with complex multi-turn tool calling. We propose Asynchronous I/O, which decouples the core agent reason-and-act thread from waiting for additional information from either the user or environment, thereby allowing for overlapping agentic processing while waiting on external delays. We also propose Speculative Tool Calling as a method to manage task execution when the agent is still unsure if it has received the full information or if additional user information may later be provided. For strong cloud models, our method can be applied out-of-the-box to existing real-time cloud APIs, providing 1.3-1.7× speedups with minor accuracy loss. To enable real-time interaction with small edge-scale models, we also present a clock-based training methodology that adapts the model to handle streaming inputs and asynchronous responses, and demonstrate a synthetic data generation strategy for SFT. Altogether, this approach provides 1.6-2.2× speedups with the Qwen2.5-3B-Instruct and Llama-3.2-3B-Instruct models across multiple tool calling benchmarks.
LLM-based agents deliver state-of-the-art performance across tasks but incur high end-to-end latency on edge devices. We introduce Agent-X, a software-only, accuracy-preserving framework that accelerates both the prefill and decode stages of on-device agent workloads. Agent-X's two key components rewrite prompts to leverage prefix caching tailored to agent-specific input-token patterns and enable LLM-free speculative decoding for fast token generation with minimal overhead. On representative agentic workloads, Agent-X achieves a 1.61x end-to-end speedup in real systems with no accuracy loss and can be seamlessly integrated into existing on-device AI agents. To the best of our knowledge, ours is the first to systematically characterize and eliminate latency bottlenecks in on-device agents.