Kolmogorov-Arnold Networks (KANs) place learnable B-spline activations on network edges rather than fixed activations on nodes. The standard Cox-de Boor recursion evaluates these activations through
k sequential passes for degree-
k splines, consuming over 90% of forward-pass time. InKAN replaces this recursion with the truncated power form, a classical result from approximation theory that expresses each uniform cubic B-spline as five
(x)+3 terms at shifted knot positions. This paper makes three contributions: (1) a torch.compile-fused implementation that collapses these operations into a single GPU kernel, eliminating all recursion, span lookup, and scatter-gather operations; (2) a bounded-coordinate stabilization that clamps the normalized input to
[0,k+1], preventing the catastrophic cancellation that historically motivated the Cox-de Boor recursion; and (3) a production-ready, open-source package (pip install inkan) that serves as a drop-in replacement for existing KAN layers.